hi people,
I have a suggestion about the assault rifles zoom in animation
right now, when looking through your scope, the scope aproaches to te face and is positioned in the middle of the screen (your nose ?), then the scope`s 3d model is rendered and you start shooting from the middle of the screen.
I think the "look-through-the-scope" animation should approach off centered to the right, to simulate looking through it using the right eye.
any thoughts.
(it obiously is a low importance matter)
sorry for my bad english
PR scopes animation
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: PR scopes animation
Wouldn't it look weird to have it off-center? It would look messed..
When your looking through the scope, what you SHOULD see IRL is what you see in game.
When your looking through the scope, what you SHOULD see IRL is what you see in game.
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: PR scopes animation
It would not only look weird you will also always miss any shot you take. Because the bullet comes out of the center of the screen.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: PR scopes animation
Thing is, when you look through the scope you close one eye, so it is in the centre of your vision really.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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martov
- Posts: 238
- Joined: 2008-10-07 19:18
Re: PR scopes animation
I am talking about the animation.... the scope, once you are looking throug it, it would be centered, because you are using one eye...... but when the animation to take it to the face ocurr, ot should aproach to the right side of the screen.Mora wrote:It would not only look weird you will also always miss any shot you take. Because the bullet comes out of the center of the screen.
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37

