Map layers and variations

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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Map layers and variations

Post by AnimalMother. »

browsed through the *** thread and did a seach using "map layers" and also "map variations" from what i found this hadn't been answered or addressed.


so here goes

i was just looking through all the map lists to see what maps had what modes and what layers

now i was slightly disappointed at the lack of 32 'alternative' layers. variety is pretty much always a good thing in my opinion, and the option for some different assests/flag positions could really boost the re-playability of some maps.

i dont know how much extra has to be done but i have a basic understanding of the GPO.tweak files

some ideas i had for alternative layouts, these to an extent aren't serious suggestions for the alternate layers, obviously its up to DEVs / map makers, but anyways.

example 1:
Op Cuda - The alternate version could have APCs, so USMC have LAVs but no attack huey and the chinese could have some apcs on delay to counter it, or if possible maybe a TOW hummer equiv.

example 2:
Asad Kahl - could have a layer with one warrior and BTR-60

example 3:
jabal - USMC have a cobra, but MEC get T-72s, so you'd need a good cobra team to keep the tanks at bay to let ground forces push forward, clearing out AA positions etc

those are a few ideas, and please dont just go "omg, a cobra on jabal!!! thats stupid it wouldn't work" because that was an example and not my suggestion

so any plans for more maps with the 32man layer in future releases, or ideas for what would make a good 32man layer for certain maps.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Map layers and variations

Post by Rudd »

Indeed, more layers with asset or flag variation would be most welcome.
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{UK}Suzeran
Posts: 126
Joined: 2009-03-17 17:07

Re: Map layers and variations

Post by {UK}Suzeran »

dude quit ure whinning u sissy












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-[R-MOD]Tirak
Last edited by Tirak on 2009-04-17 12:16, edited 1 time in total.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Map layers and variations

Post by arjan »

Eh what Suzeran? :S

good suggestion, would like to see it :)
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Map layers and variations

Post by Alex6714 »

{UK}Suzeran wrote:dude quit ure whinning u sissy
Image





On topic. I think this has been needed for a long time. :)
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Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Map layers and variations

Post by Zimmer »

{UK}Suzeran wrote:dude quit ure whinning u sissy
Lol

I quite agree, different layers, such as Korengal for instance to even sart an attack you must get your main back. is it layer 32?

Shame no people dont use those who already are in the game more.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Map layers and variations

Post by AnimalMother. »

Zimmer wrote:Lol

I quite agree, different layers, such as Korengal for instance to even sart an attack you must get your main back. is it layer 32?

Shame no people dont use those who already are in the game more.
yes that version of korengal is on the 32 layer and is interesting, could perhaps happen to other maps op archer could be an interesting one for that type of variation
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Map layers and variations

Post by DankE_SPB »

hmm, just wondering, is it possible to give factions different kit layout for different layers? i.e. in past, somebody suggested to choose ammo for LAT, if create one, give fragmentation or thermobaric projectile to LAT, ban AA and HAT on infantry layer and other variations in number of kits available etc.
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