Project Reality Weapons & Classes
-
Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
-
Chimpanzeeee
- Posts: 102
- Joined: 2008-04-05 17:48
Re: Project Reality Weapons & Classes
that is true, diemaco c7 (m16copy) and c8 (m4). the dutch, norwegians and danes also.cplgangster wrote:I think the brit special forces use the canadian version of the M16 not too sure only from what i read so probably not true lol.
-
zordja
- Posts: 42
- Joined: 2008-06-10 08:55
Re: Project Reality Weapons & Classes
err you don't need a frigging scope to be a sniper, only excellent aim and a damn good eye.'[=TC= wrote:nuetron;701659']Actually, by popularity, Desert Combat was/is the best....
Anyways, the Sniper kit is not called the Sharpshooter kit because a SNIPER uses a scope, while a SHARPSHOOTER doesn't.
Seeing as how the kit has a telescoping sight.....im guessing it is a Sniper rifle. Hence: it is and will remain a Sniper Kit
The Pilot kit should have binoculars. To see trouble comming once downed. Thats my only remarks concerning your remarks.
when i can't get the sniper kit i take the best after it (like marksman or a scoped rifle), with or without scope.
I've had a confirmed kill on a range of 2560 meters no scope and it was a head shot
and he was moving so that shot was hard to make.
trust me guys if you wanna be a sniper you gotta be good at seeing targets at long ranges have very good accuracy and sometimes a hell lot of luck(a scope will help but if you ain't got one you gotta trust your own eyes).
i myself disagree with this suggestion cause well as the lads said it's like we bring back the vanilla and i don't want that!.
i want PR to feel like it's an completely different game and not like some bad copy of BF2, what you're saying is doesn't make any kind of sense to me and also you better study your weapons pal cause what you're saying is just acting smart with no brains to back it up with.
and may i remind you that if you ever will make a post like this or update it, STUDY FOR GOD SAKE BEFORE YOU GIVE MISLEADING INFO OR THINK BEFORE POSTING SUGGS FOR TAKING PR BACK TO BF2!.
i think i answered for most ppl with this quote reply wich also had a little info
-
AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Project Reality Weapons & Classes
holy batman thread revival
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
-
arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Project Reality Weapons & Classes
lol revival of a verry old thread. 
-
Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Project Reality Weapons & Classes
hmm most of your suggestions in the first post are kinda unnecessary ....
the RIS grip of the m16 IS that thick, dont rely on vanilla or counter-strike ...
most of the time you repeatd the things as they already are in PR ...
IMO the kit-names are good as they are, as far if everybody understands what is meant or which kit got which weapon its good, otherwise you would have to rename the kits individually for each faction.
the RIS grip of the m16 IS that thick, dont rely on vanilla or counter-strike ...
most of the time you repeatd the things as they already are in PR ...
IMO the kit-names are good as they are, as far if everybody understands what is meant or which kit got which weapon its good, otherwise you would have to rename the kits individually for each faction.
-
Charity Case
- Posts: 179
- Joined: 2008-02-15 22:27
Re: Project Reality Weapons & Classes
I assume this is a typo?zordja wrote:I've had a confirmed kill on a range of 2560 meters no scope and it was a head shot and he was moving so that shot was hard to make.
-
richyrich55
- Posts: 332
- Joined: 2007-07-18 16:04
Re: Project Reality Weapons & Classes
I've had a confirmed kill on a range of 2560 meters no scope and it was a head shot
and he was moving so that shot was hard to make.
I call bullshit.
"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)
-
zordja
- Posts: 42
- Joined: 2008-06-10 08:55
Re: Project Reality Weapons & Classes
it wasn't even in PR man but i still have it confirmed from my unit
zordja
Captain of the 1st Karoliner Army, 15 PanzerDivision, 3rd Regiment 12th Company 2nd Plutoon 9th squad.
besides there was this finnish guy who got over 500 confirmed kills and he preferred the ironsights, now i think it is NOT the scope that makes the sniper but his eyes, skill and luck
zordja
Captain of the 1st Karoliner Army, 15 PanzerDivision, 3rd Regiment 12th Company 2nd Plutoon 9th squad.
besides there was this finnish guy who got over 500 confirmed kills and he preferred the ironsights, now i think it is NOT the scope that makes the sniper but his eyes, skill and luck
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Project Reality Weapons & Classes
lulz, what rifle could get that accuracy ?!?!
and yeah, Simo Hayha got 500+ kills with iron sights.
and yeah, Simo Hayha got 500+ kills with iron sights.
-
Priby
- Posts: 2379
- Joined: 2008-06-21 18:41
Re: Project Reality Weapons & Classes
Rob Furlong holds the world record at 2,430m...with a scoped .50cal.
So i would really like to see a proof.
So i would really like to see a proof.
-
Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Project Reality Weapons & Classes
You cant see that far unscoped well you see so far, but surely you cant hit anything unscoped, and the longest recorded is 2400meters with 50 cal scope since most bullets dont have enough energy to actually penetrate anything over 2000meters.zordja wrote:it wasn't even in PR man but i still have it confirmed from my unit
zordja
Captain of the 1st Karoliner Army, 15 PanzerDivision, 3rd Regiment 12th Company 2nd Plutoon 9th squad.
besides there was this finnish guy who got over 500 confirmed kills and he preferred the ironsights, now i think it is NOT the scope that makes the sniper but his eyes, skill and luck
The finnsih winther war we are taling about? that was another type of war, the tactics was called zerg or spam soldiers.
-
supahpingi
- Posts: 1921
- Joined: 2007-05-29 14:10
Re: Project Reality Weapons & Classes
to add up to this:gazzthompson wrote:lulz, what rifle could get that accuracy ?!?!
and yeah, Simo Hayha got 500+ kills with iron sights.
I doubt he killed any of those guys with a range of over 1000 meters
so zordja,pics or it didnt happen
-
Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: Project Reality Weapons & Classes
1) Let sleeping threads lie.zordja wrote:err you don't need a frigging scope to be a sniper, only excellent aim and a damn good eye.
when i can't get the sniper kit i take the best after it (like marksman or a scoped rifle), with or without scope.
I've had a confirmed kill on a range of 2560 meters no scope and it was a head shot
and he was moving so that shot was hard to make.
trust me guys if you wanna be a sniper you gotta be good at seeing targets at long ranges have very good accuracy and sometimes a hell lot of luck(a scope will help but if you ain't got one you gotta trust your own eyes).
i myself disagree with this suggestion cause well as the lads said it's like we bring back the vanilla and i don't want that!.
i want PR to feel like it's an completely different game and not like some bad copy of BF2, what you're saying is doesn't make any kind of sense to me and also you better study your weapons pal cause what you're saying is just acting smart with no brains to back it up with.
and may i remind you that if you ever will make a post like this or update it, STUDY FOR GOD SAKE BEFORE YOU GIVE MISLEADING INFO OR THINK BEFORE POSTING SUGGS FOR TAKING PR BACK TO BF2!.
i think i answered for most ppl with this quote reply wich also had a little info
2) Pm me with proof of that shot within a day of your next login or bye-bye. We don't like walts.
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.



