Project Reality Weapons & Classes

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Project Reality Weapons & Classes

Post by Scot »

Please give us minimi para!!
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Chimpanzeeee
Posts: 102
Joined: 2008-04-05 17:48

Re: Project Reality Weapons & Classes

Post by Chimpanzeeee »

cplgangster wrote:I think the brit special forces use the canadian version of the M16 not too sure only from what i read so probably not true lol.
that is true, diemaco c7 (m16copy) and c8 (m4). the dutch, norwegians and danes also.
zordja
Posts: 42
Joined: 2008-06-10 08:55

Re: Project Reality Weapons & Classes

Post by zordja »

'[=TC= wrote:nuetron;701659']Actually, by popularity, Desert Combat was/is the best.... :(

Anyways, the Sniper kit is not called the Sharpshooter kit because a SNIPER uses a scope, while a SHARPSHOOTER doesn't. :o

Seeing as how the kit has a telescoping sight.....im guessing it is a Sniper rifle. Hence: it is and will remain a Sniper Kit :wink:

The Pilot kit should have binoculars. To see trouble comming once downed. Thats my only remarks concerning your remarks.
err you don't need a frigging scope to be a sniper, only excellent aim and a damn good eye.

when i can't get the sniper kit i take the best after it (like marksman or a scoped rifle), with or without scope.

I've had a confirmed kill on a range of 2560 meters no scope and it was a head shot
and he was moving so that shot was hard to make.

trust me guys if you wanna be a sniper you gotta be good at seeing targets at long ranges have very good accuracy and sometimes a hell lot of luck(a scope will help but if you ain't got one you gotta trust your own eyes).

i myself disagree with this suggestion cause well as the lads said it's like we bring back the vanilla and i don't want that!.

i want PR to feel like it's an completely different game and not like some bad copy of BF2, what you're saying is doesn't make any kind of sense to me and also you better study your weapons pal cause what you're saying is just acting smart with no brains to back it up with.

and may i remind you that if you ever will make a post like this or update it, STUDY FOR GOD SAKE BEFORE YOU GIVE MISLEADING INFO OR THINK BEFORE POSTING SUGGS FOR TAKING PR BACK TO BF2!.

i think i answered for most ppl with this quote reply wich also had a little info
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Project Reality Weapons & Classes

Post by AnimalMother. »

holy batman thread revival
ex |TG-31st|
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Project Reality Weapons & Classes

Post by arjan »

lol revival of a verry old thread. :razz:
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Project Reality Weapons & Classes

Post by Zoddom »

hmm most of your suggestions in the first post are kinda unnecessary ....
the RIS grip of the m16 IS that thick, dont rely on vanilla or counter-strike ...
most of the time you repeatd the things as they already are in PR ...
IMO the kit-names are good as they are, as far if everybody understands what is meant or which kit got which weapon its good, otherwise you would have to rename the kits individually for each faction.
Charity Case
Posts: 179
Joined: 2008-02-15 22:27

Re: Project Reality Weapons & Classes

Post by Charity Case »

zordja wrote:I've had a confirmed kill on a range of 2560 meters no scope and it was a head shot and he was moving so that shot was hard to make.
I assume this is a typo?
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: Project Reality Weapons & Classes

Post by richyrich55 »


I've had a confirmed kill on a range of 2560 meters no scope and it was a head shot
and he was moving so that shot was hard to make.

I call bullshit.
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zordja
Posts: 42
Joined: 2008-06-10 08:55

Re: Project Reality Weapons & Classes

Post by zordja »

it wasn't even in PR man but i still have it confirmed from my unit




zordja

Captain of the 1st Karoliner Army, 15 PanzerDivision, 3rd Regiment 12th Company 2nd Plutoon 9th squad.

besides there was this finnish guy who got over 500 confirmed kills and he preferred the ironsights, now i think it is NOT the scope that makes the sniper but his eyes, skill and luck
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Project Reality Weapons & Classes

Post by gazzthompson »

lulz, what rifle could get that accuracy ?!?!

and yeah, Simo Hayha got 500+ kills with iron sights.
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Project Reality Weapons & Classes

Post by Priby »

Rob Furlong holds the world record at 2,430m...with a scoped .50cal.
So i would really like to see a proof.
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Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Project Reality Weapons & Classes

Post by Zimmer »

zordja wrote:it wasn't even in PR man but i still have it confirmed from my unit




zordja

Captain of the 1st Karoliner Army, 15 PanzerDivision, 3rd Regiment 12th Company 2nd Plutoon 9th squad.

besides there was this finnish guy who got over 500 confirmed kills and he preferred the ironsights, now i think it is NOT the scope that makes the sniper but his eyes, skill and luck
You cant see that far unscoped well you see so far, but surely you cant hit anything unscoped, and the longest recorded is 2400meters with 50 cal scope since most bullets dont have enough energy to actually penetrate anything over 2000meters.

The finnsih winther war we are taling about? that was another type of war, the tactics was called zerg or spam soldiers.
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: Project Reality Weapons & Classes

Post by supahpingi »

gazzthompson wrote:lulz, what rifle could get that accuracy ?!?!

and yeah, Simo Hayha got 500+ kills with iron sights.
to add up to this:

I doubt he killed any of those guys with a range of over 1000 meters

so zordja,pics or it didnt happen :P
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Project Reality Weapons & Classes

Post by Dunehunter »

zordja wrote:err you don't need a frigging scope to be a sniper, only excellent aim and a damn good eye.

when i can't get the sniper kit i take the best after it (like marksman or a scoped rifle), with or without scope.

I've had a confirmed kill on a range of 2560 meters no scope and it was a head shot
and he was moving so that shot was hard to make.

trust me guys if you wanna be a sniper you gotta be good at seeing targets at long ranges have very good accuracy and sometimes a hell lot of luck(a scope will help but if you ain't got one you gotta trust your own eyes).

i myself disagree with this suggestion cause well as the lads said it's like we bring back the vanilla and i don't want that!.

i want PR to feel like it's an completely different game and not like some bad copy of BF2, what you're saying is doesn't make any kind of sense to me and also you better study your weapons pal cause what you're saying is just acting smart with no brains to back it up with.

and may i remind you that if you ever will make a post like this or update it, STUDY FOR GOD SAKE BEFORE YOU GIVE MISLEADING INFO OR THINK BEFORE POSTING SUGGS FOR TAKING PR BACK TO BF2!.

i think i answered for most ppl with this quote reply wich also had a little info
1) Let sleeping threads lie.
2) Pm me with proof of that shot within a day of your next login or bye-bye. We don't like walts.

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