[HELP] 3dsMax Recomended Reading Suggestions Needed

Making or wanting help making your own asset? Check in here
Post Reply
llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

[HELP] 3dsMax Recomended Reading Suggestions Needed

Post by llPANCHOll »

Do any of you Gentlemen have some suggestions for Books I could purchase that will help me up the steep hill that is the 3dsMax "Learning Curve".

These were a couple I found on Amazon..

Amazon.com: Introducing 3ds Max 9: 3D for Beginners: Dariush Derakhshani, Randi Lorene Munn, Jon McFarland: Books

Amazon.com: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Andrew Gahan: Books

My focus will be developing buildings and simple objects for Project Reality.
I have seen alot of useful links in the Tutorial Section, but to begin with I need a rudementary understanding of the program.



Thanks for your suggestions..
Move this post if necessary, I could not think of a better thread to put it in.
Image
tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [HELP] 3dsMax Recomended Reading Suggestions Needed

Post by tmnoobage »

most of the books I've seen teach you a lot about max, but not a lot that is relevant to graphic design for games. I can tell you not to buy "Introducing 3DS MAX 2008", it wasn't all that useful for the price
[url=noobage.wordpress.com][/url]
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [HELP] 3dsMax Recomended Reading Suggestions Needed

Post by Z-trooper »

You are much better of taking tutorials imho.
I only have one book on modeling, and it is not even for 3ds max (which I use).

I will edit in the standard response I give to all people who want to start learning max for the purpose of making game models.
'[R-DEV wrote:Z-trooper;972906']
I will dig up a few good ones that helped me out when I started out.

Here we are:

Creating a weapon for Source "Glock tutorial"

Part 1: modeling the weapon
Creating a Weapon for Source tutorial - Mod DB

Part 2: unwrapping and texturing the weapon
Creating a Weapon For Source - Part 2 tutorial - Mod DB

Part 3: rigging, animating and importing into Source engine
Creating a Weapon for Source - Part 3 tutorial - Mod DB

Alternative modeling vid "Beretta tutorial"
Beretta 9000 Video Tutorial tutorial - Mod DB


Small beginner vids. Anoying video player but some good ones for beginning and understanding 3ds max.
Free 3d Max video tutorials from video-tutes.com

Other than that I can recommend using autodesks own tutorials. they have some long .pdf's on a lot of subjects.

General questions and problems are frequently asked here in this forum so feel free to post pics and ask if you run into problems.

Good hunting :)
Image
"Without geometry, life is pointless"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [HELP] 3dsMax Recomended Reading Suggestions Needed

Post by Rhino »

[R-DEV]Z-trooper wrote:You are much better of taking tutorials imho.
x2, online tuts is all you really need.
Image
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [HELP] 3dsMax Recomended Reading Suggestions Needed

Post by Wilkinson »

I have been looking everywhere for that Z-Troop. Thanks
Image
Image
Pte.Paynter
Posts: 150
Joined: 2009-03-03 23:25

Re: [HELP] 3dsMax Recomended Reading Suggestions Needed

Post by Pte.Paynter »

[R-CON]Wilkinson wrote:I have been looking everywhere for that Z-Troop. Thanks
Same here, well a thing like it.

Thank You.
Image

Insurgent Strike Modification Developer

http://www.ismod.co.uk
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [HELP] 3dsMax Recomended Reading Suggestions Needed

Post by ice_killer »

also use video tutorials they show some times things :O
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [HELP] 3dsMax Recomended Reading Suggestions Needed

Post by DeltaFart »

Or you could do what i did and just play around until you understand stuff :D Not the best or quickest way but at least you can have some fun modelling weird objects
Post Reply

Return to “PR:BF2 Community Modding”