PR overall suggestions and impressions for 0.9

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

PR overall suggestions and impressions for 0.9

Post by Skodz »

I've been waiting a long time before to do any suggestion, I've taken the time to fully test PR 0.85 and now there is my suggestions for next release. I'm playing PR since v0.5 and I feel like I know whats great and whats not a little.

Please, try to post only possible, realistic and great suggestion for upcoming release and things you think would improve PR gameplay experience according to your personal gameplay experience. If you've only played this game for a couple of hours, please restrain from posting suggestion in here. I want experienced players to comment and suggest seriously. Feel free to aprove/disaprove suggestions posted below.

I'll edit this post if I get new idea.

You'll understand that I love PR. Thats why I am playing it since 0.5 even tho its outdated and so buggy and thats why I want us to share our experience in order to improve overall gameplay.

-Head shot should kill
Why was it removed at first ? There is no logic reason. I don't think there is anything to argue about that really.

-Medic should stay
At first, I taught having it limited kit would be nice but if people cannot be healed/revived, they will most likely be just as kamikazi as insurgents... I think medic should stay. Most inf squad only use 1 or 2 medic at a time simply because we do need other kits for ammo, firepower, grenades, etc. Wich is working very fine.

-Repairing ingeneer should come back
Lets face it, logistic truck are fail just like commander changes since 0.8... People just dont do it because its just boring. You guys gotta balance fun and realism. When realism become boring to 95% of PR players, you just don't do it. Repairing ingeneer was doing the job good, they was useful on MBT fifty cal, it was providing great teamwork. If you really want magical repair station, you could have ingeneer repair very slowly and repair station repair a little faster.

-Logistic truck should go away
Explained above.

-Repair station should be resupply station
Explained above.

-Faster vehicle respawn
I understand Devs make it so long to have people care about vehicles but the in-game reality is people who want to play realisticly will care about vehicles whatever the respawn time is and people who don't will not care about it whatever the respawn time is and having it so long (5-20 minutes) just make it so people are penalised for playing the game the way its meant to be played... Sometimes people DOES HAVE TO abandon vehicles, sometimes it DOES get destroyed... Then you have half the team waiting at main base for any vehicle to respawn for 5-10 minutes... I'd say have maximum respawn at 5 minutes, minimum at 1. Nobody needs 10 minutes respawn.

-More vehicles
Basically for the same reasons as explained above.
Nobody wants half the team waiting at main base for 10 minutes for any vehicles to respawn on 2-4km maps... Shit happens, vehicles are abandoned, destroyed, misused, nothing we can do about it. But we do need vehicles.

-Less Supply truck
-From release to release, we still get more and more of these truck over humvee, land rover, etc. I'm no expert but do troops really goes patrolling and fighting with these trucks in Irak/afghanistan ? I really doubt so... Have more humvee/land rover/etc instead of these truck please.

-Team should be better balanced. For gameplay sake!
As for example, on Qwai River why does US has Stryker versus MBT and APC ? They should have the tracked APC with TOW. Stryker should be for insurgency use only. I know they have TOW humvee but lets be honest, 2 good MBT crew + 2 good APC crew vs a tow humvee, the humvee has no chances. Not to mention it can easily be taken out by infantry and fifty cal since its just a humvee.

-Improve commander
Since 0.8, 90% people don't play it anymore... I rarely ever see anyone playing Commander. Was the Devs objective ? I hope not. Having a commander should and can be useful to coordinates squad but you gotta make it so people wants to be commander... Respawn timer for co ? allowing him to look outside while in Command post ? No construction without a co ? Respawn time for vehicles and troops a little bit lowered when there is a CO ? Shorter reload time for art/mortar/jdam ? I think theres plenty great thing to do to improve CO and PR gameplay.

-Bring in Canadian Forces
With nice maps 8)

-As many bug fixes as possible
Do I really have to explain this point ? :razz:

-Shorter respawn time for Insurgents and vehicles.
To simulate them being more and having more vehicles in the city and making it a little funnier to play.
Last edited by Skodz on 2009-04-19 22:26, edited 5 times in total.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: PR overall suggestions and impressions for 0.9

Post by nick20404 »

Skodz wrote:I've been waiting a long time before to do any suggestion, I've taken the time to fully test PR 0.85 and now there is my suggestions for next release. I'm playing PR since v0.5 and I feel like I know whats great and whats not a little.

Please, try to post only possible, realistic and great suggestion for upcoming release and things you think would improve PR gameplay experience according to your personal gameplay experience. If you've only played this game for a couple of hours, please restrain from posting suggestion in here. I want experienced players to comment and suggest seriously.

I'll edit this post if I get new idea.

You'll understand that I love PR. Thats why I am playing it since 0.5 even tho its outdated and so buggy and thats why I want us to share our experience in order to improve overall gameplay.

-Head shot should kill
Why was it removed at first ? There is no logic reason. I don't think there is anything to argue about that really.

Something like 10% of people who are shot in the head survive, so headshots would ultimately kill you or take you off the battlefield which being killed in PR simulates both being killed and being unable to fight on. Depending on what is hitting them, from how far away etc, if its a long *** potshot form across the map and it hits a kevlar helmet it probably wouldn't give you more than a cut and a bad headache.



-Medic should stay
At first, I taught having it limited kit would be nice but if people cannot be healed/revived, they will most likely be just as kamikazi as insurgents... I think medic should stay. Most inf squad only use 1 or 2 medic at a time simply because we do need other kits for ammo, firepower, grenades, etc. Wich is working very fine.

IIRC there will be enough medic kits for 1 per squad anyways and that is enough.



-Repairing ingeneer should come back
Lets face it, logistic truck are fail just like commander changes since 0.8... People just dont do it because its just boring. You guys gotta balance fun and realism. When realism become boring to 95% of PR players, you just don't do it. Repairing ingeneer was doing the job good, they was useful on MBT fifty cal, it was providing great teamwork. If you really want magical repair station, you could have ingeneer repair very slowly and repair station repair a little faster.

I don't think there is anything wrong with the trucks TBH, They are fine and it is allot easier to get repairs while you are tracked out in the field.


-Repair station should be resupply station
Explained above.

I agree that the repair station should also have some ammo to go along with it to rearm tanks or apcs in the field, maybe a small amount. I mean there already is a bunch of invisible men repairing your tank why not giving you ammo :D

-Faster vehicle respawn
I understand Devs make it so long to have people care about vehicles but the in-game reality is people who want to play realisticly will care about vehicles whatever the respawn time is and people who don't will not care about it whatever the respawn time is and having it so long (5-20 minutes) just make it so people are penalised for playing the game the way its meant to be played... Sometimes people DOES HAVE TO abandon vehicles, sometimes it DOES get destroyed... Then you have half the team waiting at main base for any vehicle to respawn for 5-10 minutes... I'd say have maximum respawn at 5 minutes, minimum at 1. Nobody needs 10 minutes respawn.

I could not agree with you more. I would say increase the tickets and decrease the spawn time


-More vehicles
Basically for the same reasons as explained above.
Nobody wants half the team waiting at main base for 10 minutes for any vehicles to respawn on 2-4km maps... Shit happens, vehicles are abandoned, destroyed, misused, nothing we can do about it. But we do need vehicles.

I don't agree with this, I think the amount of vehicles per map is appropriate for the size maps. Maybe a few more cars here n there on insurgency type games but as far as tanks and humvees go I think it is fine on most maps.

-Less Supply truck
-From release to release, we still get more and more of these truck over humvee, land rover, etc. I'm no expert but do troops really goes patrolling and fighting with these trucks in Irak/afghanistan ? I really doubt so... Have more humvee/land rover/etc instead of these truck please.

I only would see this a problem on Ramiel, It has few humvees but the other insurgency maps have enough I think. But in conventional maps like US VS china we don't really know if humvees would be used like they are in Iraq so they might not be as common. 2 supply trucks are enough for 2 squads building bases so I think that is a good number not to many.

-Team should be better balanced. For gameplay sake!
As for example, on Qwai River why does US has Stryker versus MBT and APC ? They should have the tracked APC with TOW. Stryker should be for insurgency use only. I know they have TOW humvee but lets be honest, 2 good MBT crew + 2 good APC crew vs a tow humvee, the humvee has no chances. Not to mention it can easily be taken out by infantry and fifty cal since its just a humvee.

Well on Qwai river the US also has 3 choppers over the PLA's 1 chopper, 2 tow humvees can be very deadly when used correctly, they are very fast and hard to spot when hidden in some brush. But I would agree that the stykers are weak and are often left in base or one manned for transport.

-Improve commander
Since 0.8, 90% people don't play it anymore... I rarely ever see anyone playing Commander. Was the Devs objective ? I hope not. Having a commander should and can be useful to coordinates squad but you gotta make it so people wants to be commander... Respawn timer for co ? allowing him to look outside while in Command post ? No construction without a co ? Respawn time for vehicles and troops a little bit lowered when there is a CO ? Shorter reload time for art/mortar/jdam ? I think theres plenty great thing to do to improve CO and PR gameplay.

The commander does need to be improved, I am sure they will find a way.



-Bring in Canadian Forces
With nice maps 8)

Canadian forces are already being developed for PR Canadian Forces Mod - Project Reality Forums


-As many bug fixes as possible
Do I really have to explain this point ? :razz:

Go email DICE on there personal email and tell them to fix there bugs 8)

-Shorter respawn time for Insurgents and vehicles.
To simulate them being more and having more vehicles in the city and making it a little funnier to play.


Agreed


Some of those are resuggestions but nice list.

Highlighted my replys in bold.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: PR overall suggestions and impressions for 0.9

Post by Tim270 »

Im sorry but I disagree with nearly all your points. I will elaborate in my next post because I am tired now.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: PR overall suggestions and impressions for 0.9

Post by Tirak »

Every thing on your list has been suggested before. Just because you lump a whole bunch of them together doesn't change the fact they've all been suggested. Next time, please use the Search Function as well as the Attention! Already Suggested Suggestions thread to avoid duplicate suggestions.

Regards,
[R-MOD]Tirak
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