[R-DEV]TrahnLee wrote:I have the original export scenes of these models when I exported the original ones for Halvor if you need them Z. (Not sure why I exported them in the first place, since they've been "redone"..lol..
In anycase, if you find that you do not have time to do these. I can do them again.
Thanks mate, that would save me some time
@ Mafia. A specular map is a greyscale (for bf2 at least) picture that tells the engine where the object is shiney and how much.
a black pixel (0) = no light reflection at all
a white pixel (255) = 100% shiney
And everything in between.
A specular map is often made from tweaking the desaturated diffuse maps.
A specular map is vital to give the illusion of material definition, without a specular map most diffuse metal textures look like concrete.
Important!
@ lead or assistant norwegian mod people:
https://www.realitymod.com/forum/f66-pr ... n-psc.html