I hope I did, since I used the frame tex for the part called frame and the slide tex for the part slideMaFiA_do_OsAmA wrote:This one looks far away better than the one who Z exported (sorry Z)
But, as i can see, there are inumerous texture missalignments, do you managed to get all the textures on the proper UV maps?
[Weapons] weapon exports
-
TASS
- Posts: 37
- Joined: 2007-02-03 12:51
Re: [Weapons] weapon exports
OPK:
-CoLead
-Coding and Programming
-Hobby mapper
...
-Everything needed
-
Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: [Weapons] weapon exports
rofl.
export looking better... it is the same thing you see ingame.
Same model. Same textures. Same lighting. Same Engine.
I could change a single line and have "my version" use the L9 version as well. That is the only difference.
The only thing "wrong" with my export was that I didn't put on the .jpg image for the flashlight on the model in those screenshots.
(btw, never do textures in .jpg format. Lossy as hell, bad compression, not suitable for game use. Use .tga's or .dds's in the future. .dds is the format bf2 takes so that would be optimal in the future...)
Stuff like this just makes me ask myself why the h*** I even bother to help community modding any more.
Looking great though tass, have fun doing the lods and sight alligning
edit: oh yea, make sure to send it along to the dutch if the final version is without a flashlight
export looking better... it is the same thing you see ingame.
Same model. Same textures. Same lighting. Same Engine.
I could change a single line and have "my version" use the L9 version as well. That is the only difference.
The only thing "wrong" with my export was that I didn't put on the .jpg image for the flashlight on the model in those screenshots.
(btw, never do textures in .jpg format. Lossy as hell, bad compression, not suitable for game use. Use .tga's or .dds's in the future. .dds is the format bf2 takes so that would be optimal in the future...)
Stuff like this just makes me ask myself why the h*** I even bother to help community modding any more.
Looking great though tass, have fun doing the lods and sight alligning
edit: oh yea, make sure to send it along to the dutch if the final version is without a flashlight
-
TASS
- Posts: 37
- Joined: 2007-02-03 12:51
Re: [Weapons] weapon exports
I agree with you, there is nothing that I can make different[R-DEV]Z-trooper wrote:rofl.
export looking better... it is the same thing you see ingame.
Same model. Same textures. Same lighting. Same Engine.
I could change a single line and have "my version" use the L9 version as well. That is the only difference.
The only thing "wrong" with my export was that I didn't put on the .jpg image for the flashlight on the model in those screenshots.
(btw, never do textures in .jpg format. Lossy as hell, bad compression, not suitable for game use. Use .tga's or .dds's in the future. .dds is the format bf2 takes so that would be optimal in the future...)
Stuff like this just makes me ask myself why the h*** I even bother to help community modding any more.
Looking great though tass, have fun doing the lods and sight alligning
edit: oh yea, make sure to send it along to the dutch if the final version is without a flashlight![]()
For the lods, it's always the same, your don't like it but you need it
As for the alignment: It looks corect to me:
I just loaded the wepon in the editor, zoomed and didn't move. But testing it ingame will show the truth
Edit: There is no flashlight anymore, since I was told to press 'del'
OPK:
-CoLead
-Coding and Programming
-Hobby mapper
...
-Everything needed
-
halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [Weapons] weapon exports
I jizzed my pants while looking at that!
-
Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [Weapons] weapon exports
Noo... its misaligned. Nevermind, it can be remedied by animations which can be done at the end. *sigh*
-
TASS
- Posts: 37
- Joined: 2007-02-03 12:51
Re: [Weapons] weapon exports
Ok, sorry, now I get what you mean. But since the wepon is perfectly aligned in the export szene it has to be the l9 animations fault[R-DEV]Chuc wrote:Noo... its misaligned. Nevermind, it can be remedied by animations which can be done at the end. *sigh*
Whatever, have fun fixing it as soon as I am done with it
OPK:
-CoLead
-Coding and Programming
-Hobby mapper
...
-Everything needed
-
ZZEZ
- Retired PR Developer
- Posts: 4268
- Joined: 2007-07-26 10:10
Re: [Weapons] weapon exports
Bring the cross via editor[Render > Hud > Toggle draw reference cross], the front sight has to be in the middle of the rear sight, watch this video to understand - the red circle is where the bullet will hit
The front of the pistol is to..up..the best solution is to reexport it and fix that - it will be far better solution then animation fix.[R-DEV]Chuc wrote:Noo... its misaligned. Nevermind, it can be remedied by animations which can be done at the end. *sigh*
-
FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: [Weapons] weapon exports
I was saying about fit the tetxures on the UV maps. Just look this and you'll see what i meant:[SWIZZ]=TASS= wrote:I hope I did, since I used the frame tex for the part called frame and the slide tex for the part slide![]()
This is the original texture:

This is the Export:

Usually, it's normal to happen those things with the textures and UV maps on Compilations and exports, but you can fix it on your 3D program.
-
Pte.Paynter
- Posts: 150
- Joined: 2009-03-03 23:25
Re: [Weapons] weapon exports
That looks good ZTrooper keep up the good work mate.
Go Trooper
Go Trooper
-
Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Weapons] weapon exports
Looks great fellas 
-
TASS
- Posts: 37
- Joined: 2007-02-03 12:51
Re: [Weapons] weapon exports
'[R-DEV wrote:ZZEZ;998176']Bring the cross via editor[Render > Hud > Toggle draw reference cross], the front sight has to be in the middle of the rear sight, watch this video to understand - the red circle is where the bullet will hit
The front of the pistol is to..up..the best solution is to reexport it and fix that - it will be far better solution then animation fix.
Thx on that one mate, didn't know that one, maes work much easier.
Its a bit to low indeed:
OPK:
-CoLead
-Coding and Programming
-Hobby mapper
...
-Everything needed
-
KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [Weapons] weapon exports
Who told you that? I believe everyone has agreed on there being a flashlight on at least one version of the Glock, simply because that's what's used IRL, according to our main MA.[SWIZZ]=TASS= wrote: Edit: There is no flashlight anymore, since I was told to press 'del'
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
-
H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: [Weapons] weapon exports
Actually, he has not said anything about that, Mafia just decided some time ago that he wanted to see how it looked.
-
halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [Weapons] weapon exports
I told him as well as rangu told him to not have flashlight on the glock 17! It will only be on the H&K 416!
-
Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Weapons] weapon exports
hehe, yeah that's right, Halvor only wanted the flashlight on one of the weapons. However, it's open for rediscussion within the NF team! 
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
-
KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [Weapons] weapon exports
As I always seem to be asking: why? There's a reason why it was made in the first place. 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
-
Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Weapons] weapon exports
hehe, yeah. I fancy tacticoolness, let's do a revote 
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
-
FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: [Weapons] weapon exports
Yes, that is the main point of why the Glock is with a M3X.H.sta wrote:Actually, he has not said anything about that, Mafia just decided some time ago that he wanted to see how it looked.
-
johnandreas
- Posts: 117
- Joined: 2008-09-19 20:08
Re: [Weapons] weapon exports
As I said in the Glock 17 Model tread, around November last year, the P-80 is delivered with m6x. However, because of some problems with the logistics, as always, only those who travel to Afghanistan are issued one.
-
Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Weapons] weapon exports
Is the HK416 allready re-exported with the new texture?
And is the Glock 17 done?
And is the Glock 17 done?




Project Reality: Dutch Armed Forces on facebook