[Map] Musa Qala (2km) [WIP]
- Mineral
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Zeno
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Re: [Map] Musa Qala (2km) [WIP]
I think you need to do a detailing pass on some of the areas to add some more cover, it looks stunning, but im afraid its going to be hard without any hard cover
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
- Max_
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Re: [Map] Musa Qala (2km) [WIP]
Walls, walls everywhere, and hedgerow, more walls and bushes. Only have around 4000 OG statics now, so I can add more.
It also felt empty when I redid my fields, but I was used to look at this map with a really dense vegetation so I ignored it, but I'm not the only one feeling that now, so I'll change a few things tomorrow.
It also felt empty when I redid my fields, but I was used to look at this map with a really dense vegetation so I ignored it, but I'm not the only one feeling that now, so I'll change a few things tomorrow.
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LiamNL
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Re: [Map] Musa Qala (2km) [WIP]
Looking good, especially the smoother and lower mountains, they don't seem to intrude in any way on the rest of the map. Also I liked that the main base suddenly went lighter in colour when it was moved for the alternate roads.
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Pronck
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- Max_
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Re: [Map] Musa Qala (2km) [WIP]
Pre-Final minimap, missing proper objects/terrain lightmaps and photoshoping the intersections out.

What I can think is left:
- Finalize UG.
- Adding proper surrounding terrains.
- Final Lightmaps.
- Final Minimap.

What I can think is left:
- Finalize UG.
- Adding proper surrounding terrains.
- Final Lightmaps.
- Final Minimap.
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Yeahllingmann
- Posts: 19
- Joined: 2016-04-07 12:35
Re: [Map] Musa Qala (2km) [WIP]
10/10max nice wrote:Pre-Final minimap, missing proper objects/terrain lightmaps and photoshoping the intersections out.
What I can think is left:
- Finalize UG.
- Adding proper surrounding terrains.
- Final Lightmaps.
- Final Minimap.
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Rabbit
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- Joined: 2006-12-17 15:14
Re: [Map] Musa Qala (2km) [WIP]
Your Taliban main needs serious work, but the looks of where its going to be it can get raped to hell by blufor on that north/south road right out of it.
AfSoccer "I just don't see the natural talent."

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agus92
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Re: [Map] Musa Qala (2km) [WIP]
Maybe put a roadblock facing S on C1 crossroad? That would allow Talibans to get out of main and move East if under fire from S.Rabbit wrote:Your Taliban main needs serious work, but the looks of where its going to be it can get raped to hell by blufor on that north/south road right out of it.
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agus92
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Re: [Map] Musa Qala (2km) [WIP]
Aren't you worried of APC camping Taliban main from W side of the river?max nice wrote:Pre-Final minimap, missing proper objects/terrain lightmaps and photoshoping the intersections out.
What I can think is left:
- Finalize UG.
- Adding proper surrounding terrains.
- Final Lightmaps.
- Final Minimap.
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Rabbit
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Re: [Map] Musa Qala (2km) [WIP]
Tbh I think an over-run ANP base would be best.
http://www.army.mil/e2/c/images/2011/11 ... /size0.jpg
http://www.army.mil/e2/c/images/2011/11 ... /size0.jpg
AfSoccer "I just don't see the natural talent."

- Mats391
- PR:BF2 Lead Developer
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Re: [Map] Musa Qala (2km) [WIP]
I dont think this will have lots of base rape issues. There dont seem to be too many viable cache locations close to taliban main so can easily put a big dod around it.

Mineral: TIL that Wire-guided missiles actually use wire
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Rabbit
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Re: [Map] Musa Qala (2km) [WIP]
Well from a mappers point of view, that red line is a pretty big fuckin potential issue.[R-DEV]Mats391 wrote:I dont think this will have lots of base rape issues. There dont seem to be too many viable cache locations close to taliban main so can easily put a big dod around it.

AfSoccer "I just don't see the natural talent."

- Mats391
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Re: [Map] Musa Qala (2km) [WIP]
Nothin DOD cant fix 

Some wrecks along the road to block LOS would be better i guess.

Some wrecks along the road to block LOS would be better i guess.

Mineral: TIL that Wire-guided missiles actually use wire
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Rabbit
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Re: [Map] Musa Qala (2km) [WIP]
But that DOD is bigger than my ego.'[R-DEV wrote:Mats391;2127106']Nothin DOD cant fix
Some wrecks along the road to block LOS would be better i guess.![]()
AfSoccer "I just don't see the natural talent."

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Ratface
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- Max_
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Re: [Map] Musa Qala (2km) [WIP]


Also added a bunch of trees around the Taliban main base to block LOS.
Last edited by Max_ on 2016-04-19 15:34, edited 1 time in total.
- Mats391
- PR:BF2 Lead Developer
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Re: [Map] Musa Qala (2km) [WIP]
I wouldnt really put road blocks like that. Since they will be statics you can make something way nice looking than this thing with huge trash foundation

Mineral: TIL that Wire-guided missiles actually use wire
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Rabbit
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Re: [Map] Musa Qala (2km) [WIP]
I'm just a big fan of an over run police station, leaves you a nice big area for a main base.
Blue roads
Green large shrub hedgerows.

Blue roads
Green large shrub hedgerows.

AfSoccer "I just don't see the natural talent."

- Max_
- Retired PR Developer
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