Weapon position/origin

Suggestions from our community members for PR:BF2. Read the stickies before posting.
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

It only looks cooler because you arent used to it. New skins are always cool because they are new. Trust me, i have a QBZ, M16, New M4, etc for CS:S and they all look "amazing" because they are so new to me (^_-)
DeadboyUSMC
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Joined: 2007-11-28 21:37

Post by DeadboyUSMC »

DeltaFart wrote:Than the first guy is a bloody idiot
Like it was mentioned before, he may be left handed. If not, then he's the only one in the photograph actually adhering to proper MOUT procedures.

Wall, body, weapon!
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OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

You could try editing the animations, but youd have to totally redo them all. Even for one weapon you have the hold position, you have the sway of walking, the sway of running, proning, etc. All of these would have to be redone to match the new position.

THEN, these would all need to be redone for all rifles[rifles, snipers, DM, etc] of every faction
Rico11b
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Joined: 2006-05-23 20:36

Post by Rico11b »

DeadboyUSMC wrote:Like it was mentioned before, he may be left handed. If not, then he's the only one in the photograph actually adhering to proper MOUT procedures.

Wall, body, weapon!
Yeah, Roger that.

That first guy is left-handed. You can see that his rifle sling is over his left shoulder allowing the rifle to be cross-slung to the right side when hanging. He could be posted at the corner of the building, but we can't tell that from the pic.

No matter though, as this thread is silly anyway :) No disrespect intended to anyone, but there are more important things that need addressing.

Note: I can't believe that the original poster is using Counter-Strike as his source of realism. I find that kind of laughable really. The point of view you have is with the weapon seated in the pocket of the shoulder, not at the hip. When your player model zooms in all he is really doing is leaning his head to the side and looking (with his right eye) through the sights/scope. Just watch the animations of the players zooming and unzooming and you will see what I mean.

R
Last edited by Rico11b on 2008-02-19 19:20, edited 1 time in total.
rymac
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Joined: 2007-01-03 23:52

Post by rymac »

why would I need to redo the animations?...and the all the other stuff you talked about,...I only wanna move the camera in first person a little to the right...or move the weapon to the left....simple as that---
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

I dont know, to me it sounds like it wont quite work how you want it. I see it either creating more problems, needing to be an actual shift in animation position, or something not so simple.

If you get it working though, post a pic... couldn't hurt
rymac
Posts: 12
Joined: 2007-01-03 23:52

Post by rymac »

I simple used the CSS skin for an example, and becouse that weapon is sitting perfect in that position Imo, I never said css was realistic, I just used that so people would understand what i meant,..
CareBear
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Joined: 2007-04-19 17:41

Post by CareBear »

have you actually used a rifle and been on partol? as according to ur CSS pics that is not how it looks when you hold a rifle...
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rymac
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Joined: 2007-01-03 23:52

Post by rymac »

No I have not been on patrol, But I will ask you now does the current weapon position look like when you are on patrol?....
ReaperMAC
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Post by ReaperMAC »

Only game I've seen the "gun position" in the correct angle (or rather the way I like it) would probably be Rainbow Six 3: Raven Shield.
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rymac
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Joined: 2007-01-03 23:52

Post by rymac »

yeah raven shield is a good example.
BloodBane611
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Post by BloodBane611 »

The difference isn't huge, but I think it would be meaningful. I doubt that it would be easy, it would mean changing animations and such as well as models I believe.
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