[Gameplay] Logistics

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Gameplay] Logistics

Post by Conman51 »

i like it Except the supply crates that repair vehicles..i can see this being used top repair a tank that's camping a flag but other wise i like the rest!!!
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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Rudd
Retired PR Developer
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Re: [Gameplay] Logistics

Post by Rudd »

for faction specific ammo, if I pick up an enemy weapon, can I reload only off their crates?
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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: [Gameplay] Logistics

Post by Aquiller »

L-O-V-E--I-T-!
Arnoldio
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Joined: 2008-07-22 15:04

Re: [Gameplay] Logistics

Post by Arnoldio »

Perfect changes! Thats all I have to say.
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CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: [Gameplay] Logistics

Post by CanuckCommander »

Dr2B Rudd wrote:for faction specific ammo, if I pick up an enemy weapon, can I reload only off their crates?
Haha i doubted. That'd be hard to code. Faction specific, not caliber specific, meaning if you pick up a MEC kit as a US soldier, you are STILL AMERICAN. lol

But FKING good question!
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Gameplay] Logistics

Post by Conman51 »

wait but now can you request of rallies????.......if not taht will limit limited kits ALOT!!
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Gameplay] Logistics

Post by SuperTimo »

yay more new stuff to gloss over the extreme nerfing!
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: [Gameplay] Logistics

Post by Dude388 »

Love the changes!

It makes me happy to see that the TEAMWORK bar is being raised with each release!

P.S. I'm worried that some player will just be stubborn with the APCs and not pick-up and transport INFANTRY from place to place and go off to "LIGHT TANK" as they do now, leaving us poor infantry to walk from place to place (bearing in mind no choppers are available at the time).
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: [Gameplay] Logistics

Post by Dude388 »

Sorry for the double post (damn lack of EDIT button), but I forgot one question in the previous post.

Seeing as how these "LOGISTIC TRUCKS" will be of paramount importance on the the battlefield, what changes will be made to them?

By which I mean, will they be stronger HP wise? Perhaps faster respawn times? Or maybe even making the vehicle count for them much higher?

Thanks in advance.
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Gameplay] Logistics

Post by mp5punk »

wow that looks awesome to me, will those trucks be on ramiel?
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Gameplay] Logistics

Post by SuperTimo »

i imagine that all other weapons will be nerfed to ensure they do little damage to the Trucks
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IceKiss
Posts: 14
Joined: 2008-08-03 20:02

Re: [Gameplay] Logistics

Post by IceKiss »

no troop transport truck! :S omg...
Chuc
Retired PR Developer
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Re: [Gameplay] Logistics

Post by Chuc »

The logistics trucks would have the same survivability as a jeep, or the normal transport trucks, which means that as a supply squad, one would need to make sure that your land route is clear as well as your destination, of which you'd use your APCs to do your heavy lifting.
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Charity Case
Posts: 179
Joined: 2008-02-15 22:27

Re: [Gameplay] Logistics

Post by Charity Case »

Hmm, now people will have to work together... just like in real life.
Spec
Retired PR Developer
Posts: 8439
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Re: [Gameplay] Logistics

Post by Spec »

Wait, I've a question about the kit request thingie.

If you can not request kits at the main base, but only at those repair stations, apc's and crates, how are you requesting kits at the beginning of a round on a carrier map as marine? Does a chopper have to drop a crate or the squad have to run down to the APC's and quickly grab a kit before they drive off? Or will one have to wait till the first flag is captured before getting kits? That might actually lower the request spam and the beginning of the round and make it easier for the commander to order specific squads to get their equipment, but it would drastically decrease the firepower of a squad before the first flag is taken. Well, usualy there wont be that much resistance at the first flag, but still...

Might I suggest making it possible to request kits from the main base, on carrier maps at least? I don't really see why not.
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: [Gameplay] Logistics

Post by Robbi »

SuperTimo wrote:yay more new stuff to gloss over the extreme nerfing!
explain?
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Scot
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Re: [Gameplay] Logistics

Post by Scot »

SuperTimo wrote:i imagine that all other weapons will be nerfed to ensure they do little damage to the Trucks
You ever tried to shoot a truck to a standstill with 5.56 or 7.62?
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Gameplay] Logistics

Post by SuperTimo »

i shot a truck with a tank today twice and it wasn't destroyed
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