Enhanced Thermal Scope

Suggestions from our community members for PR:BF2. Read the stickies before posting.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Quote:
Originally Posted by trogdor1289
yeah on a couple of maps espically if your're a sniper with the whole ghille siut thing going on. You glow like you've taken a brisk jog through Chernobly.

But most modern sniper suits are made with that in mind. They keep the heat in, so you don't show up on thermal.

As for the idea, it would be awesome, but a pain in the *** to code, if possible at all.
You completly misquoted me i meant the USA night uniforms glow too much at night. I wasn't talking about thermal effects at all.
mavit
Posts: 248
Joined: 2006-04-06 17:32

Post by mavit »

is there actually anythgin the BF2 engine can do?
~~~You Think That Is Air You Are Breathing Now~~~
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trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

not much that is for sure.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

It'd be awesome if lighting did work. Just imagine jeeps with headlights, Spec Ops with LAMs mounted on their weapons, the little bird with a big spotlight mounted on the front. It'd be bliss. :D
dunkellic
Posts: 1809
Joined: 2006-02-07 15:41

Post by dunkellic »

actually, in sf the nightvision is quite usefull as you really dont see much at night, unlike in pr ^_^#
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

mavit wrote:is there actually anythgin the BF2 engine can do?
It can create massive amounts of lag.
ghosty
Posts: 447
Joined: 2006-03-05 00:56

Post by ghosty »

all I have to say about this thread.... ahahahahahahahahahahahahahahahahahaahhahahahahah

look up shaders... and statics dont give off heat... If you want thermal vision remember you can apply it to alpha channels.. like people, vehicles and weapons... so thermal could work... its all there just need to build the code.
[COLOR="Red"]PR is Fun!
Lucractius
Posts: 83
Joined: 2006-05-02 14:34

Post by Lucractius »

if your such a smarty why dont you put together something more useful than a "just look at/use this *thing*, all it needs is the code"
ghosty
Posts: 447
Joined: 2006-03-05 00:56

Post by ghosty »

Ummm Im just the pretty picture guy... the programmers are in the back room...
[COLOR="Red"]PR is Fun!
mavit
Posts: 248
Joined: 2006-04-06 17:32

Post by mavit »

i wanna get myself a piece of the backroom fun.........thermal goggles would be funny but kill the game....just sit there in the crane in steel thungder staring through your scope spotting everything....
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Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Some statics require heat. To make it truly realistic (and people WILL expect that from this mod, you know as well as me people will complain if it's a half assed job) heat will need to affect other objects. A burning vehicle will spread heat around nearby. A guy sitting near a fire will heat up. Guns will need to get brighter as they overheat. Water will need to cool people down, but burning vehicles will warm up the water. Explosions will have a heating effect.

It sounds like a lot of work for something that's going to potentially ruin the game by making it just too easy.
Lucractius
Posts: 83
Joined: 2006-05-02 14:34

Post by Lucractius »

Why......

Because we can!!!
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