(Knife) Attacks

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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: (Knife) Attacks

Post by Smegburt_funkledink »

dtacs wrote:No mate, here it isn't, well at least every time I've heard it it has been in the sense of being removed. Obviously he was using it in a different context.

Don't really see what revisions/changes can be made to it other than maybe animations, or removing it entirely.
Sorry to continue with the derail of this topic...

You've never heard of someone is 'going under the knife' asin, going to the operating table for surgery?

I'm certain that the term came from people being operated on, knife meaning scalple...

I've also seen multiple comments from Devs that can code BF2 saying that left & right click with 1 weapon slot can't both be used as an attack function. Otherwise the bayonette could have have been implemented as a right click.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: (Knife) Attacks

Post by Hotrod525 »

Knife should be remove or use as a tool to remove mine/ied, nothing else.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: (Knife) Attacks

Post by dtacs »

Hotrod525 wrote:Knife should be remove or use as a tool to remove mine/ied, nothing else.
Mind backing that up with a reason?
Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: (Knife) Attacks

Post by Donatello »

to all players: if somebody afraid to use knife, its not the reason to deprive us of this pleasure, pleasure of PWNing snipers, AR or enemy with empty mag.
nickname: =WAR= Kadart
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: (Knife) Attacks

Post by Redamare »

These are interesting responses :D lol like it ... soo chuc already said there working on Somthing sooo i say we let them do what they do best :D
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: (Knife) Attacks

Post by Redamare »

Hotrod525 wrote:Knife should be remove or use as a tool to remove mine/ied, nothing else.
Just no ... what ever would you do when you are out of ammo and you are next to an ememy ... reload then kill him? i dont think so
Ninja2dan
Retired PR Developer
Posts: 2213
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Re: (Knife) Attacks

Post by Ninja2dan »

dtacs wrote:A stupid idea. Soldiers have access to knives, it is unrealistic to remove it.

Simply removing it because 'people aren't using it as a last resort' is idiotic.

To be honest, if the AK bayonet and sheath can be used to cut electrical wires IRL, it should be able to, after a few goes, remove the wire, but the tank traps stay up.
Not all soldiers carry a bayonet, although most will carry something even in the form of a multi-tool. These are rarely used for personal defense though, this isn't WWII.
dtacs wrote:Under the knife? That expression is generally attached to something being dropped or removed, if he didn't mean that, what DID he mean? Its being revamped with cool street fighter combo attacks?
The term "Under the knife" as others had mentioned is a term related to the medical field. It refers to undergoing surgery, knife meaning slang for scalpel. In non-medical use, using that term means you are "fixing" something, aka performing surgery on the subject.
Hotrod525 wrote:Knife should be remove or use as a tool to remove mine/ied, nothing else.
No soldier in his right mind would use his bayonet to remove any IED/UXO. While some soldiers might probe for mines with their bayonet or other similar object, they do NOT remove or disarm them by cutting wires or tampering with them. If an IED/UXO is located, you move to a safe distance and detonate it safely, or move it to a safe blasting area or place it in a containment canister.



My opinion is that the bayonet really has no need on the modern battlefield of PR. While it could save your life in a real war, the fact is that people rarely ever run out of ammunition in a PR match prior to either respawning or finding a resupply point. If the bayonet stays, no big deal. Players need to stop doing stupid shit they used to do in vanilla, like running around with a knife in their hand thinking they are Rambo.

Unless you are fully out of ammunition and are stupid or unfortunate enough not to have friendlies supporting you, then you have no reason to be using a knife/bayonet. If it was up to me, I'd code it so that anyone taking out their knife with even a single bullet left would die instantly. Then their corpse would be tea-bagged, raped by rabid baboons, then tea-bagged again by those baboons.
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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: (Knife) Attacks

Post by Truism »

You need to chill out. In a serious way. Your posts are occasionally offensive and invariably brusque.

Knifing causes no serious gameplay problems in PR. Trying to sneak up on people and knife them is nothing more than minor horseplay in what is supposed to be a friendly and enjoyable atmosphere. It's extremely difficult to see why you have such a major problem with knifing.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: (Knife) Attacks

Post by Tim270 »

Knife is needed at least for killing Fb's.

Even though its not exactly realistic, I see it more as a representation of a combination of weapons. You cannot 'use' your hands ingame so you need a feature to replace what they do in representative mannor.
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: (Knife) Attacks

Post by Heskey »

Truism wrote:You need to chill out. In a serious way. Your posts are occasionally offensive and invariably brusque.
Who is this directed at? (I know it's not me =P )
Tim270
PR:BF2 Developer
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Re: (Knife) Attacks

Post by Tim270 »

Also, its not my fault that drawing my knife is much faster than getting my rifle out ingame, thus making the knife a much more appealing option in close combat....
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: (Knife) Attacks

Post by LithiumFox »

[R-DEV]Ninja2dan wrote:This is one of the reasons why I stopped playing vanilla. Seriously.


The use of a knife in PR is meant as a last resort, when you are out of ammo and out of options. This isn't some James Bond stealth game where you run around slitting throats or doing kidney thrusts. And this isn't Counter-strike where you run around yelling "Knives Only!" and expect everyone to jump around like coked-up monkeys.

The attacks with knives and bayonets in PR is just an animation, there is no actual difference between the different attacks such as type of wound or amount of damage. So it doesn't matter if you thrust, stab, slice, or flail it around like a retarded kid, as long as the knife is pointed towards the target and you are within range then they will die.
Not so much, Ninja2dan. If you come upon an enemy, say a sniper or something silly like that, who isn't paying attention, you can sneaky up to them and stab them. > > Sure they'll think "OK why am i dead?" but you'll be less conspicuous than "SHOOT SHOOT SHOOT SHOOT." At least people won't react AS quickly to come find you. =) It's a little stealthier which, might i add, is sometimes necessary. =)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Ninja2dan
Retired PR Developer
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Re: (Knife) Attacks

Post by Ninja2dan »

Truism wrote:You need to chill out. In a serious way. Your posts are occasionally offensive and invariably brusque.

Knifing causes no serious gameplay problems in PR. Trying to sneak up on people and knife them is nothing more than minor horseplay in what is supposed to be a friendly and enjoyable atmosphere. It's extremely difficult to see why you have such a major problem with knifing.
My posts are not intended to offend anyone. If I intended to offend someone, I am very sure that it would be quite clear when doing so.

And when I see a half-dozen people running around their main base trying to knife each other instead of playing the game properly, that bothers me. When I see some jackass pull out his knife and try to run up on a group of enemies, that annoys me. This is Project Reality, and I would expect players to play the game in a fairly realistic manner. Running about trying to knife people like some martial arts film is NOT realistic. And any form of "horseplay" like that is a gameplay issue.
Tim270 wrote:Knife is needed at least for killing Fb's.

Even though its not exactly realistic, I see it more as a representation of a combination of weapons. You cannot 'use' your hands ingame so you need a feature to replace what they do in representative mannor.
Using the knife on a firebase is a bad idea in my opinion. A firebase is going to be a collection of supplies and probably some form of emplacements such as foxholes or sandbags. You can't just run around one of those in real life, kicking and punching and knifing everything expecting to destroy it. This is why the real military uses incendiary grenades, and why we have them in PR for the same reason.

If testing after the new updates prove that players lack sufficient incendiary grenades to get the job done, then I see no problem giving limited kits additional grenades.
Tim270 wrote:Also, its not my fault that drawing my knife is much faster than getting my rifle out ingame, thus making the knife a much more appealing option in close combat....
I don't understand your comment. You should always have your rifle "out" as your selected item unless you are using another tool at that exact moment for a specific reason, at which time your fellow squadmates should have their primary weapons ready.

If players are having a hard time killing the enemy in close quarters because of magazine reloads, then they need to learn to perform combat reloads or lighten up on the trigger. They should also learn to work with their team and squad, providing mutual cover and fire support for each other including during room-clearing operations.

Any player that finds themselves up against an enemy combatant wielding a knife and unable to kill that enemy before they get within killing range better be out of ammo, or else they are doing something very wrong.
LithiumFox wrote:Not so much, Ninja2dan. If you come upon an enemy, say a sniper or something silly like that, who isn't paying attention, you can sneaky up to them and stab them. > > Sure they'll think "OK why am i dead?" but you'll be less conspicuous than "SHOOT SHOOT SHOOT SHOOT." At least people won't react AS quickly to come find you. =) It's a little stealthier which, might i add, is sometimes necessary. =)
While I can agree that such a situation is one of the very few rare circumstances in which a knife might prove useful, such a tactic is only possible in PR because snipers are often played incorrectly and without proper spotter support.

If your squad does happen to find yourselves near a lone enemy soldier, and are capable of knifing them without alerting the rest of the enemy team, then to me it sounds like either that enemy or your team is in the wrong place. Still, rare situations might still be around (such as running out of ammo) and this is why I feel knives have some minor (very minor) purpose in PR.


I'm not trying to say knives/bayonets should be removed, but there should be limitations on when and how they are used.
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TOME Malambri
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Re: (Knife) Attacks

Post by TOME Malambri »

'[R-DEV wrote:Ninja2dan;1226754']My posts are not intended to offend anyone. If I intended to offend someone, I am very sure that it would be quite clear when doing so.

And when I see a half-dozen people running around their main base trying to knife each other instead of playing the game properly, that bothers me. When I see some jackass pull out his knife and try to run up on a group of enemies, that annoys me. This is Project Reality, and I would expect players to play the game in a fairly realistic manner. Running about trying to knife people like some martial arts film is NOT realistic. And any form of "horseplay" like that is a gameplay issue.



Using the knife on a firebase is a bad idea in my opinion. A firebase is going to be a collection of supplies and probably some form of emplacements such as foxholes or sandbags. You can't just run around one of those in real life, kicking and punching and knifing everything expecting to destroy it. This is why the real military uses incendiary grenades, and why we have them in PR for the same reason.

If testing after the new updates prove that players lack sufficient incendiary grenades to get the job done, then I see no problem giving limited kits additional grenades.



I don't understand your comment. You should always have your rifle "out" as your selected item unless you are using another tool at that exact moment for a specific reason, at which time your fellow squadmates should have their primary weapons ready.

If players are having a hard time killing the enemy in close quarters because of magazine reloads, then they need to learn to perform combat reloads or lighten up on the trigger. They should also learn to work with their team and squad, providing mutual cover and fire support for each other including during room-clearing operations.

Any player that finds themselves up against an enemy combatant wielding a knife and unable to kill that enemy before they get within killing range better be out of ammo, or else they are doing something very wrong.



While I can agree that such a situation is one of the very few rare circumstances in which a knife might prove useful, such a tactic is only possible in PR because snipers are often played incorrectly and without proper spotter support.

If your squad does happen to find yourselves near a lone enemy soldier, and are capable of knifing them without alerting the rest of the enemy team, then to me it sounds like either that enemy or your team is in the wrong place. Still, rare situations might still be around (such as running out of ammo) and this is why I feel knives have some minor (very minor) purpose in PR.


I'm not trying to say knives/bayonets should be removed, but there should be limitations on when and how they are used.
As you took all that time to type out this nonsensical rant, I snuck up and knifed you.

Poster got a vacation for this. Some respect for tags and servicemen please.

Dunehunter
Last edited by Dunehunter on 2010-01-06 20:53, edited 1 time in total.
Tim270
PR:BF2 Developer
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Re: (Knife) Attacks

Post by Tim270 »

'[R-DEV wrote:Ninja2dan;1226754']
Using the knife on a firebase is a bad idea in my opinion. A firebase is going to be a collection of supplies and probably some form of emplacements such as foxholes or sandbags. You can't just run around one of those in real life, kicking and punching and knifing everything expecting to destroy it. This is why the real military uses incendiary grenades, and why we have them in PR for the same reason.

If testing after the new updates prove that players lack sufficient incendiary grenades to get the job done, then I see no problem giving limited kits additional grenades.

To 'efficiently' kill a firebase at the moment, you need to knife the radio 2 times to blow the firebase, then use your incendiary to blow the crates so they cant place another.



I don't understand your comment. You should always have your rifle "out" as your selected item unless you are using another tool at that exact moment for a specific reason, at which time your fellow squadmates should have their primary weapons ready.

If players are having a hard time killing the enemy in close quarters because of magazine reloads, then they need to learn to perform combat reloads or lighten up on the trigger. They should also learn to work with their team and squad, providing mutual cover and fire support for each other including during room-clearing operations.

Any player that finds themselves up against an enemy combatant wielding a knife and unable to kill that enemy before they get within killing range better be out of ammo, or else they are doing something very wrong.

My example here would be in very close combat, if I come up on someone and dont have time to scope in, go through my mag quikly and fail to kill them I go straight for my knife and usually get them. Where in real life I guess you could run at them and try to tackle/attack them with your rifle, like I said, its about a representation of fighting in close combat, you have a knife as the engine cannot portray any other type of hand to hand, that is not essentially a different model using the same characteristics of the knife.

Im not 'for' the knife, I just dont think game mechanics should be removed for the sake of removing them when they serve a purpose as they are.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: (Knife) Attacks

Post by Celestial1 »

You'd be surprised how easy it is to knock up entire squads as a lonewolf with a bayonet, if you have any idea of stealth.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: (Knife) Attacks

Post by Redamare »

TOME Malambri wrote:As you took all that time to type out this nonsensical rant, I snuck up and knifed you.

Poster got a vacation for this. Some respect for tags and servicemen please.

Dunehunter
I am not sure why he just got banned for that Quote???

Malambri has a good point though mabey you shouldnt be so trigger happy but it still comes down to ... those special times when you find your self with out ammo and you have the need to knife some one OR ... when you are trying to be sneeky and not have your gun shots heard in a 300 meter circle :)
Arnoldio
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Joined: 2008-07-22 15:04

Re: (Knife) Attacks

Post by Arnoldio »

In the beta patch (B) i was running out of ammo quite often...
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Orgies beat masturbation hands down. - Staker
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: (Knife) Attacks

Post by Bazul14 »

U just failed as hard as this guy!
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The knife should stay as it is, no need to change it.
dtacs
Posts: 5512
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Re: (Knife) Attacks

Post by dtacs »

[quote=""'[R-DEV"]Ninja2dan;1226669']Not all soldiers carry a bayonet, although most will carry something even in the form of a multi-tool. These are rarely used for personal defense though, this isn't WWII.[/quote]
Leathermans, Gerbers, etc. all have knives am I correct? Why not issue one to the soldiers in PR? That could bring about a new system within asset and kit use I'm sure.

Didn't say it was WW2 mate, what I'm saying is if people are going to be bothered to model knives for OPFOR and whatnot, then why put something as good to little use by removing it or modifying it.

The term "Under the knife" as others had mentioned is a term related to the medical field. It refers to undergoing surgery, knife meaning slang for scalpel. In non-medical use, using that term means you are "fixing" something, aka performing surgery on the subject.
I'm not an idiot. You don't have to repeat yourself on what someone already said. I, where I am, have never heard that term used in reference to a modification, my question still stands on what could possibly be changed for the melee system overall.
My opinion is that the bayonet really has no need on the modern battlefield of PR. While it could save your life in a real war, the fact is that people rarely ever run out of ammunition in a PR match prior to either respawning or finding a resupply point. If the bayonet stays, no big deal. Players need to stop doing stupid shit they used to do in vanilla, like running around with a knife in their hand thinking they are Rambo.
People don't do that. 90% of the people in this thread (including me) complaining about the removal or modification of it use it for things like taking out enemies silently, plus it provides a large psychological aspect by showing the enemy that you knew where they were and you are among them, specifically being prominent on forest maps ala Fools Road and Kozelsk.
Unless you are fully out of ammunition and are stupid or unfortunate enough not to have friendlies supporting you
Welcome to pub PR mate, if you want something done, do it yourself, if you think you have friendlies watching your ***, you don't.
then you have no reason to be using a knife/bayonet. If it was up to me, I'd code it so that anyone taking out their knife with even a single bullet left would die instantly. Then their corpse would be tea-bagged, raped by rabid baboons, then tea-bagged again by those baboons.
Lastnight I killed a whole squad by using the bayonet after, believe it or not, my PPSh ran out of ammo at the flight control tower on Fools. The huge range of it allows for killing over bunker walls and whatnot, plus the fact of the matter remains that they are not going to be getting back up from some random medic in 2 minutes.

If they remove it or modify it greatly, that only leaves a direct missile hit and .50 fire to be sure they are dead dead.
[quote="Truism""]You need to chill out. In a serious way. Your posts are occasionally offensive and invariably brusque.
[/quote]
Well said, regardless of whether or not you have R tags or served, have some respect and common sense for the people who do.
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