[Map] Musa Qala (2km) [WIP]
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Click
- Posts: 195
- Joined: 2010-02-01 20:06
Re: [Map] Musa Qala (4km) [WIP]
Looks good of what has happened so far it looks like it will be very interesting to play when it comes out.
- Max_
- Retired PR Developer
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Re: [Map] Musa Qala (4km) [WIP]
Thank you. 
____________________
British main basse:



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British main basse:



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Amok@ndy
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Re: [Map] Musa Qala (4km) [WIP]
those hills close to the mainbase look unnatural and no Army will build a mainbase as close to a hill cause attacking enemys can shoot in from above

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Rudd
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Re: [Map] Musa Qala (4km) [WIP]
I'm gonna tell you what I tell everyone 
the main base has to look realistic, and be functional, nothing more, so concentrate on the gameplay areas first
also, remember to use L shaped hesco for outer walls
the main base has to look realistic, and be functional, nothing more, so concentrate on the gameplay areas first
also, remember to use L shaped hesco for outer walls
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Sgt_Doctor
- Posts: 739
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Re: [Map] Musa Qala (4km) [WIP]
A little question, why don't you put the Canadian army on the map ? This faction doesn't have a lot of map in PR.
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Wakain
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Re: [Map] Musa Qala (4km) [WIP]
perhaps the command vehicle is tad to close to the base's entrance? in the event of a suicide bomber(who can right now just drive his car through the entrance without obstacles) detonating his explosives at the entrance, the commander would be caught in the blast as well(IRL that could be)
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Rudd
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Re: [Map] Musa Qala (4km) [WIP]
also mate, I can see you're getting all your assets etc done, thats another thing that comes later, teams, assets etc are later
get the statics etc done first
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AfterDune
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Re: [Map] Musa Qala (4km) [WIP]
Terrain > Over-/undergrowth > Staticobjects (nature) > Staticobjects (man) > Gameplayobjects > ??? > Profit!


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Amok@ndy
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Rudd
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Re: [Map] Musa Qala (4km) [WIP]
I think its more like Terrain/groundtextures(so you can import your detailmaps to UG/UG/OG/roads/Staticobjects/more roads/ambientobjects/envmaps/lightmaps/GPO/fixingshitthatyoumissed/
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Wicca
- Posts: 7336
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Re: [Map] Musa Qala (4km) [WIP]
No its more like: Ground Texture, Terrain, Overgrowth, Static Objects, then fixing everything again and again, then LM then fixing then LM then fixing again. Then GPO. 
Then fixing some more and repeat everything again.
Then fixing some more and repeat everything again.
Xact Wicca is The Joker. That is all.
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RaSgO
- Posts: 55
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Re: [Map] Musa Qala (4km) [WIP]
In real life, Musa Qala is in control by Taliban and UK forces[R-COM]Sgt_Doctor wrote:A little question, why don't you put the Canadian army on the map ? This faction doesn't have a lot of map in PR.
- Max_
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Re: [Map] Musa Qala (4km) [WIP]
[quote=""'[R-CON"]Amok@ndy;1424640']those hills close to the mainbase look unnatural and no Army will build a mainbase as close to a hill cause attacking enemys can shoot in from above[/quote]
I am gona remove this hills.
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[quote="Wakain""]perhaps the command vehicle is tad to close to the base's entrance? in the event of a suicide bomber(who can right now just drive his car through the entrance without obstacles) detonating his explosives at the entrance, the commander would be caught in the blast as well(IRL that could be)[/quote]
I am gona take the AVC and place him aroud the Antenna.
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[quote=""'[R-DEV"]Rudd;1424697']also mate, I can see you're getting all your assets etc done, thats another thing that comes later, teams, assets etc are later
get the statics etc done first[/quote]
I just place the vehicule for view wherre I am gonna place that... I just wont save the vehicule.
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[quote="RaSgO""]In real life, Musa Qala is in control by Taliban and UK forces
[/quote]
The city is Control by ANA and UK. The Green Zone is control by Taliban.
I am gona remove this hills.
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Because in the Battle of Musa Qala the assistance force of ANA was UK, US, Denmark and Estonia. The Commanders for this battle was UK and ANA. I put UK beacausse the commander was from UK.[R-COM]Sgt_Doctor wrote:A little question, why don't you put the Canadian army on the map ? This faction doesn't have a lot of map in PR.
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[quote="Wakain""]perhaps the command vehicle is tad to close to the base's entrance? in the event of a suicide bomber(who can right now just drive his car through the entrance without obstacles) detonating his explosives at the entrance, the commander would be caught in the blast as well(IRL that could be)[/quote]
I am gona take the AVC and place him aroud the Antenna.
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[quote=""'[R-DEV"]Rudd;1424697']also mate, I can see you're getting all your assets etc done, thats another thing that comes later, teams, assets etc are later
I just place the vehicule for view wherre I am gonna place that... I just wont save the vehicule.
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[quote="RaSgO""]In real life, Musa Qala is in control by Taliban and UK forces
The city is Control by ANA and UK. The Green Zone is control by Taliban.
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Wicca
- Posts: 7336
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Re: [Map] Musa Qala (4km) [WIP]
Well done bro! Nice
Looking forward to the 4k maps!
Xact Wicca is The Joker. That is all.
- Max_
- Retired PR Developer
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Re: [Map] Musa Qala (4km) [WIP]
Update:
-Add a bunker under a office bilding.
-More bulding in city
-Mountain
-New road
New Minimap:

-Add a bunker under a office bilding.
-More bulding in city
-Mountain
-New road
New Minimap:

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Rudd
- Retired PR Developer
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Re: [Map] Musa Qala (4km) [WIP]
dude are you hand painting your roads instead of using road splines?
https://www.realitymod.com/forum/f189-m ... rs-up.html
be aware we have updated the tut links
https://www.realitymod.com/forum/f189-m ... rs-up.html
be aware we have updated the tut links
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TH3_BL4CK
- Posts: 73
- Joined: 2009-03-18 14:54
Re: [Map] Musa Qala (4km) [WIP]
'[R-DEV wrote:Rudd;1451002']dude are you hand painting your roads instead of using road splines?
https://www.realitymod.com/forum/f189-m ... rs-up.html
be aware we have updated the tut links

Doesn't look hand painted to me

"My stomach was making the rumblies, that only hands would satisfy!"
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sweedensniiperr
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- Max_
- Retired PR Developer
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- Joined: 2009-08-13 23:51
Re: [Map] Musa Qala (4km) [WIP]
I removed every roads. Because a lot of road had a bug
I need to update my screen.
Edit:

I need to update my screen.
Edit:

Last edited by Max_ on 2010-10-03 15:30, edited 1 time in total.



