who gives a shit, dolphin dive and winValmont wrote:Guys, I understand this is a Joke post, but just in case... I think that if we wanted to play games with 100 meters viewdistances we would be playing Quake 1 and not PR.
A great part of the PR experience is to be able to see engagements taking place at a very long distance, only then you can really appreciate the grandness, scope and strategies taking place in PR.
Having viewdistances like this turns PR into a COD like corridor shooter expecience where you must rely solely on your map to really understand what is going on on the battlefield.
I am not against weather effects... but temporal ones not the whole time/whole map and certainly not as strong as this one...
No modern "smart" army would fight on such conditions where their advantages (scopes/long range weapons) are rendered completely useless by the weather. It is like fighting with torches under heavy rain![]()
Black Gold INS and 1.3 Bernie Sanders says hello.



