True that, yesterday I was disappointed when I couldn't grab my favourite m60 to slaughter enemies on Grozny INS, got to use the old boring PKM instead.FFG wrote:No patch note saying M60 removed from mill
PR:BF2 v1.4.5.0 Changelog
-
Jonesick
- Posts: 4
- Joined: 2017-02-13 09:05
Re: PR:BF2 v1.4.5.0 Changelog
-
angryPiG_RUS
- Posts: 36
- Joined: 2016-01-27 11:41
Re: PR:BF2 v1.4.5.0 Changelog
More Vietnamese maps when?


- Michael Z Freeman
- Posts: 240
- Joined: 2009-03-27 18:45
Re: PR:BF2 v1.4.5.0 Changelog
Just when I thought I was losing touch with reality
. Everything checks out OK. Is the LOD setting for LOD on textures or LOD on models, or both ?
Not sure what your're trying to achieve with "AI only vehicles". With a soldier in a tank (for example) that was not in your squad I would get a black screen and "has to be same squad" message, but it was easy enough to boot them out and not really that much of a hassle in coop/sp to be honest. Would be a real shame to lose some vehicles in this way unless there's some greater plan in play ?
EDIT: Does anyone else have issue with Squad selection menu not showing after turning on "No LOD's" ? Only the menu camera view is visible but the actual menu never appears although I can hear some menu selection sounds. Using the PR starter util to clear the shader cache fixes it.
Not sure what your're trying to achieve with "AI only vehicles". With a soldier in a tank (for example) that was not in your squad I would get a black screen and "has to be same squad" message, but it was easy enough to boot them out and not really that much of a hassle in coop/sp to be honest. Would be a real shame to lose some vehicles in this way unless there's some greater plan in play ?
EDIT: Does anyone else have issue with Squad selection menu not showing after turning on "No LOD's" ? Only the menu camera view is visible but the actual menu never appears although I can hear some menu selection sounds. Using the PR starter util to clear the shader cache fixes it.
Last edited by Michael Z Freeman on 2017-03-03 16:53, edited 1 time in total.
