mumble reborn

General discussion of the Project Reality: BF2 modification.
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[olutta]Kasi
Posts: 23
Joined: 2010-11-22 14:01

mumble reborn

Post by [olutta]Kasi »

the new and improved pr mumble imo should be enforced to all pr: servers.
played on a non forced mumble server and the gameplay was terrible.
used to play at sisu.
wery poor at articulating what i mean... maybe you understand?
the point is: mumble is past 1.0 FORCE IT!!!
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: mumble reborn

Post by maarit »

i hate it when transport/apc squad is off from mumble.
[olutta]Kasi
Posts: 23
Joined: 2010-11-22 14:01

Re: mumble reborn

Post by [olutta]Kasi »

maarit wrote:i hate it when transport/apc squad is off from mumble.
my point exactly.
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LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: mumble reborn

Post by LieutenantNessie »

'[olutta wrote:Kasi;1694193']the new and improved pr mumble imo should be enforced to all pr: servers.
played on a non forced mumble server and the gameplay was terrible.
used to play at sisu.
wery poor at articulating what i mean... maybe you understand?
the point is: mumble is past 1.0 FORCE IT!!!
Agree, mumble was one of the most important things that made Sisu the best server in PR. Non mumble servers are horrible indeed, or atleast it feels like a major setback on teamwork after playing on mumble servers
realitymod.com drives me to drink.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: mumble reborn

Post by goguapsy »

I definitely agree that mumble is paramount, almost essential to a good round. However, I have heard of a few instances in which players were not able to run Mumble (some claimed it caused lag). Because I don't think anyone should be prevented from playing PR for faults not of their own, I am against enforcing Mumble game-wide.

I WOULD, however, suggest having servers enforce Mumble but grant exceptions to players with exceptional problems (such as unplayable gameplay due to lag when using Mumble). I'm not a server administrator, so I have no idea if this is even feasible... a good idea at all!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: mumble reborn

Post by SGT.Ice »

What do you exactly mean by "The new and improved mumble?"
BoZo_135
Posts: 130
Joined: 2011-04-23 16:40

Re: mumble reborn

Post by BoZo_135 »

I think the new 'easy to use' mumble is going to attract a few more PR players that weren't willing to devote the time to set it up before. However, I think the whole idea of "enforcing" mumble is rather silly. Enforcing something won't make someone feel obliged to do it.

In short, I think more servers should be like PRTA and Sisu now :D
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: mumble reborn

Post by Cassius »

Mumblers seem to gather on certain servers of choice and then.all is well
|TG|cap_Kilgore
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: mumble reborn

Post by Dev1200 »

SGT.Ice wrote:What do you exactly mean by "The new and improved mumble?"
https://www.realitymod.com/forum/f196-p ... -beta.html

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Mumble should start up with PR, that way, you don't even have to open it up manually ;)
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IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: mumble reborn

Post by IINoddyII »

Indeed.

Here is a thread which several server admins discussed their logic behind not enforcing it.

I don't see the OP's argument being any more compelling.

Here is the official thread wrt the new mumble. Please discuss.


Closing thread. 1) There are a number of already open threads discussing mumble. 2) It's not in the Server Licence that Mumble is required, therefore will not be enforced.
Last edited by IINoddyII on 2011-11-12 07:22, edited 1 time in total.
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