[?] How can I edit a bundledmesh?

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Pvt.LHeureux
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[?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

I need to edit the K98_Sniper.bundledmesh file, because I want to add a scope to it.

So what I've done is that I imported the K98_Sniper.bundledmesh in 3Dsmax9 wiht the BF2 tools, cleaned up the useless lods, etc. Then I imported the scope.

Once there, how can I export this new bundledmesh with the scope so I can use it ingame? :|
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Pvt.LHeureux
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Re: [?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

Do I need to follow Tonnie's tutorial just for adding a scope? :? ??:
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Pvt.LHeureux
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Re: [?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

So....?
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Rhino
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Re: [?] How can I edit a bundledmesh?

Post by Rhino »

if you don't already have an export scene for the weapon you will have to re-export it again yes, although I wouldn't follow tonnies video.
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Pvt.LHeureux
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Re: [?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

What do you mean by an export scene? :? ??:
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Rhino
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Re: [?] How can I edit a bundledmesh?

Post by Rhino »

A 3DsMax scene where the object is setup for export to BF2, with full lods, cols and all its moving parts separated and all linked up correctly, as well as correct materials applied to the mesh etc.
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Pvt.LHeureux
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Re: [?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

Well it should, since we use that bundledmesh ingame. So how do I "quick" export it with the scope now on it? That's the thing :)
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Pvt.LHeureux
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Re: [?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

I have imported the K98 bundledmesh in 3Dsmax9 with the BF2 tools.

Then I have imported the no4, deleted everything from it except the scope, I have put the scope on the K98.

Now what? That's the thing, how can I export/save the new bundledmesh with the scope? :? ??:
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Chuc
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Re: [?] How can I edit a bundledmesh?

Post by Chuc »

Parent the scope to the geom0 lod1 of the k98 export and then with the Poe tools, export the weapon.
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Rhino
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Re: [?] How can I edit a bundledmesh?

Post by Rhino »

your better off attaching it fully unless its somehow going to be animated, less draw calls.
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Pvt.LHeureux
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Re: [?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

[R-DEV]Chuc wrote:Parent the scope to the geom0 lod1 of the k98 export and then with the Poe tools, export the weapon.
Oh lol, just that :-D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux
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Re: [?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

Actually Chuc.. wich POE tool do I use to export?

When I try with the exporter it says :

MAXScript
---------------------------
Error! Could not create file:
C:/Program Files/EA GAMES/Battlefield 2/mods/pr_edit/objects/Weapons/Handheld/K98_sniper/Meshes/k98_sniper.bat
---------------------------
OK
---------------------------
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Rhino
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Re: [?] How can I edit a bundledmesh?

Post by Rhino »

Version 0.30a (only compatible with 3DsMax9, v9, not 2009) but like I keep saying, you need to set the object up for export again: http://realitymodfiles.com/rhino/editor ... _0.30a.zip
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Pvt.LHeureux
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Re: [?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

'[R-DEV wrote:Rhino;1780055']Version 0.30a (only compatible with 3DsMax9, v9, not 2009) but like I keep saying, you need to set the object up for export again: http://realitymodfiles.com/rhino/editor ... _0.30a.zip
Ok, it looks like this worked. I ran the wizard for the bundledmesh, and this is what it gives me :

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Looks like it's ready for export or something will all those fancy colors. Now what do I do with this? How can I export? Where will it export it? :|

Thanks for your help.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rhino
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Re: [?] How can I edit a bundledmesh?

Post by Rhino »

your SS shows nothing... What dose your hierarchy look like?
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Pvt.LHeureux
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Re: [?] How can I edit a bundledmesh?

Post by Pvt.LHeureux »

Here, I guess something's wrong :

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Maybe too many roots? :? ??:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Amok@ndy
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Re: [?] How can I edit a bundledmesh?

Post by Amok@ndy »

here is a good collection of how Hierachies shoud look like

3ds/gmax Model Hierarchy Collection (56k Warning) - Official BF Editor Forums
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