Reckless killing of civilians

General discussion of the Project Reality: BF2 modification.
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Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Reckless killing of civilians

Post by Unarmed Civilian »

As of the current state the game is, people don't give a damn about killing Civs anymore.

Shouldn't a tiny ticket penalty be issued for the reckless killing of Civs? Because, people don't bother with intel, they will just hunt unknown caches or some stupid insurgent will spawn there and get spotted.

Like, one martyr killed means that the BLUEFOR loses 2 tickets perhaps.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Reckless killing of civilians

Post by saXoni »

Why? The civilians in this game aren't civilians; they're not afraid of dying, they don't fear the BLUFOR-factions and they're just as hostile as the other insurgents.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: Reckless killing of civilians

Post by rodrigoma »

maybe make it so no mater what they do they always have a long respawn time if they die, and if blufor kills them they ,lose some tickets ( has to be decided how many)
MINTEEER
Posts: 37
Joined: 2012-10-22 22:58

Re: Reckless killing of civilians

Post by MINTEEER »

IMO they should loose tickets if the civ dies as a martyr
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Reckless killing of civilians

Post by Stealthgato »

No. Civvies already often jump into incoming fire on purpose, this will cause them to do nothing else but trying to get BLUFOR to kill them (and it's already bad enough as it is).
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: Reckless killing of civilians

Post by _Fizzco_ »

The problem with civis is they don't act like actual civis, because theirs only 2 teams you know their against you.

Also civis can literally walk into mortars and get themselves killed, no actual civi in his right mind would do that.
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totte1015
Posts: 65
Joined: 2009-02-24 21:37

Re: Reckless killing of civilians

Post by totte1015 »

I hate sometimes being killed as civvi.

When i am actually trying to just walk around and "secretly" spot as civvi i always get killed,

While trying to fu*k up BLUFOR and actually troll them as heck, i survive much longer than i should :P

aka, often i get so close to people so i can start throwing rocks, and even get a few kills if the medic is reviving
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Reckless killing of civilians

Post by 40mmrain »

I shoot every civi, as soon as I see them, especially in armour. I don't care to let them bug me, at all, of course Ill try to have a shotgun with me, but I dont care. Eventually they learn to not pop their heads out.

Couldnt care less about winning or losing ins.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Reckless killing of civilians

Post by Mikemonster »

Loads of discussions in the feedback and suggestions forums, good arguments there.

Remember it isn't a Civilian kit, it's a Collaborator kit.. For what it's worth.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Reckless killing of civilians

Post by K4on »

Players who are killing civis just for "fun" is kinda like teamkilling. For each civi kill the BlueFor loses a certain ammount of intel points, which were earned in firefights which in most cases cost tickets.

So I am asking this question myself sometimes:
PR is all about teamplay, why would a teamplayer want to make his own team lose ?
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Reckless killing of civilians

Post by Murphy »

The Civi kit doesn't do anything to encourage players to act like civilians, except maybe suicidal ones. The intel provided by people who play Civis the smart way is more damaging then having to take a handful more insurgents down. At the cost of a FOB/Asset/My Squad I would much rather take the spawn timer and ensure the enemy is mostly in the dark about our movements.

With the DB changes intel is all but useless.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Reckless killing of civilians

Post by Psyrus »

Unarmed Civilian wrote:As of the current state the game is, people don't give a damn about killing Civs anymore.

Shouldn't a tiny ticket penalty be issued for the reckless killing of Civs? Because, people don't bother with intel, they will just hunt unknown caches or some stupid insurgent will spawn there and get spotted.

Like, one martyr killed means that the BLUEFOR loses 2 tickets perhaps.
If you have any ideas, I'd appreciate if you'd throw them down in this thread, just so it's all in one spot :)

https://www.realitymod.com/forum/f10-pr ... layer.html
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Reckless killing of civilians

Post by 40mmrain »

[R-CON]K4on wrote:Players who are killing civis just for "fun" is kinda like teamkilling. For each civi kill the BlueFor loses a certain ammount of intel points, which were earned in firefights which in most cases cost tickets.

So I am asking this question myself sometimes:
PR is all about teamplay, why would a teamplayer want to make his own team lose ?
I'd rather lose than have some prick throw rocks at me, and spot me all day, its a fun gamble half the time too, quite often civis will revive players and go about their hand waving business.
totte1015
Posts: 65
Joined: 2009-02-24 21:37

Re: Reckless killing of civilians

Post by totte1015 »

40mmrain wrote:I'd rather lose than have some prick throw rocks at me, and spot me all day, its a fun gamble half the time too, quite often civis will revive players and go about their hand waving business.
Woah, i would certinly not have you as teammember...
Great teamplayer.
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: Reckless killing of civilians

Post by godfather_596 »

I guess the insurgents could use every tiny little edge they can get even if it means suicidal civies. Its not easy to hit an enemy with an unscoped weapon at medium range and on maps like karbala and fallujah we are usually fighting at that range
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Reckless killing of civilians

Post by Jolly »

Most Civis want to get killed by BLUFOR, they fear nothing, and even run to the hottest area.
Then Got killed, spawn, do it again.
They are helping insurgents, y should BLUFOR lose tickets? Makes nosense to me.
Lose intel points and looong spawn time is enough. (If you insist, Increase spawn time. But lose tickets makes nosense.)
Think about it, Insurgents firing RPG on BLUFOR from a building, while Lots of Civis hide behind. Return fire, lost 10+ tickets. So BLUFOR cant even defend themselves but get slaughter?

Individuals who shoot Civis on purpose should be punished indeed, BUT not the entire team!
Jolly, you such a retard.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Reckless killing of civilians

Post by Spec »

Please use the existing thread(s) mentioned above

Edit: https://www.realitymod.com/forum/f10-pr ... yer-6.html (Like that one)
Last edited by Spec on 2012-11-04 07:39, edited 1 time in total.
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