Choice of weapon on HMG buildable asset

General discussion of the Project Reality: BF2 modification.
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Death!
Posts: 318
Joined: 2013-04-03 00:21

Choice of weapon on HMG buildable asset

Post by Death! »

I was playing Ramiel days ago and I just realized how slow the M2 .50 cal rate of fire is for nailing infantry.

So, I was thinking: can we have an option of choosing which machinegun will the buildable HMG get? Like choosing among M2, M240 or even M249.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Choice of weapon on HMG buildable asset

Post by SShadowFox »

HMG = Heavy Machine Gun. Wouldn't make sense placing a M240 or a M249, for that you'll have 2 kits that you can use and you'll economize one Supply Crate.

So it can only be either the M2 or the Kord.

Also, suggestions on the suggestion forums.
Last edited by SShadowFox on 2013-04-03 02:09, edited 1 time in total.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Choice of weapon on HMG buildable asset

Post by BroCop »

Here's a suggestion at the OP that might sound a bit rude: Would you consider checking up what's the role of HMG's?

I mean, it's not really supposed to be a super fast infantry sniping killing machine that mows down platoons before you say "Moses".
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IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: Choice of weapon on HMG buildable asset

Post by IINoddyII »

Hi Death! and welcome (?) to the forums :)

As mentioned above there some guidelines about suggestions you need to read before discussion is allowed

Start here: https://www.realitymod.com/forum/f18-pr ... first.html

glhf

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