Respawn times

General discussion of the Project Reality: BF2 modification.
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Lovvi
Posts: 27
Joined: 2012-03-17 13:57

Respawn times

Post by Lovvi »

What are the new respawn times for assets (both heavy and light)?
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Respawn times

Post by Spook »

As far as I know, every map has their own respawn times now. So I do not think you can say that all heavy assets have, lets say 20min like in 0.98 ... depends on the map now If I am not wrong.
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Respawn times

Post by AFsoccer »

We have a standard for re-spawns, but the mapper does have some flexibility to alter it. Here is the new breakdown:

Asset Spawn Times

30 Minutes (1800 seconds)
CO Arty (delayed)
Mapper-placed guns (Zis-3, AA, etc.) so they respawn if destroyed

15 Minutes (900 seconds)
CO Mortars (delayed)
Jets
Attack helos
Bomb cars

10-15 Minutes (600-900 seconds)
Tanks
APCs with ATGM/TOW
TOW vehicles

10 Minutes (600 seconds)
APCs without ATGM
Light attack helos
AA vehicles
Jeeps and technicals with guns

5 Minutes (300 seconds)
APCs with weak guns (trans APCs)
Jeeps and civi cars w/o guns
Trans helos
Boats
Trucks (trans and logi)
Dirt bikes


As you'll notice, almost all spawn times have been reduced slightly from their 0.98 values.
Lovvi
Posts: 27
Joined: 2012-03-17 13:57

Re: Respawn times

Post by Lovvi »

Thanks for the reply.
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