Separate Ammunition for HK417

If you find a bug within PR:BF2 (including PRSP), please report it here.
Post Reply
Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Separate Ammunition for HK417

Post by Ragnarok1775 »

The HK417 "standard" and "deployed/bipod" rifles (standard marksman, la France) use totally separate ammunition...

Example, if you fire 10 rounds without the bipod deployed, then deploy the bipod, you have a full magazine, as if it's an entirely different weapon. If you have one mag left "standard", and haven't even fired in the "deployed" mode, you still have a full load in "deployed" mode.

Basically, the game treats both as entirely separate weapons, in the same way it would treat a rifle and shotgun or rifle and pistol kit.

I thought I had seen a discussion about this before but I can't find it. I remember a dev talking about it once, saying that "if we did (some suggestion) then we couldn't keep the ammo separate" in reference to the bipod weapons (HK417, SAW, etc).

I will test it with some of the other kits and nationalities.

EDIT: Seems to only be a problem with the HK417.
Last edited by Ragnarok1775 on 2014-09-25 04:12, edited 1 time in total.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Separate Ammunition for HK417

Post by Mats391 »

Can you try to replicate it? Looking at the weapons they seem to be set up correctly, so it might be one of the more or less rare magazine un-link bugs.
Those were more common in the past and that is why we had to remove firemode selection from a lot of weapons.
Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Separate Ammunition for HK417

Post by Ragnarok1775 »

Can't seem to make it happen again. It was on Op Marlin Coop, I don't remember which layer...but I can't get it to happen again. I know I'm not hallucinating and I was using the latest version then and now. The HK416 and HK417 in real life are selective-fire rifles, but the game treats them a semi-auto only, so that can't be the issue. I also tried it with the alt kit (EoTech), didn't make any difference. I don't think I was standing next to any kind of crates when the bug happened, but that wouldn't explain the magazine that was in the weapon at the time anyway.

I did notice that when the magazine was empty, but I had not reloaded, I could pick up another magazine (it would display "7", for a total of six loaded mags and one empty in the weapon) which was pretty cool but I guess that was intentional.

I will keep looking. Sorry.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Separate Ammunition for HK417

Post by camo »

This happens to a few m249 kits as well.
Image
Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Separate Ammunition for HK417

Post by Ragnarok1775 »

When I tried it with other weapons, I couldn't seem to reproduce it, but now that I can't reproduce it with the HK417, it could be a problem with all of them.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Separate Ammunition for HK417

Post by Mats391 »

This sounds like the bug we experience with all ammo linked weapons. From time to time they do unlink, not much we can do about it :(
Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Separate Ammunition for HK417

Post by Ragnarok1775 »

Oh well. I will keep looking for ways to reproduce it. Sorry I couldn't really help. This thread can be locked/deleted.
Post Reply

Return to “PR:BF2 Bugs”