Falling with Style!

Project Reality announcements and development highlights.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Falling with Style!

Post by Rhino »

We are proud to announce that we are getting rid of another BF2 relic: The BF2 parachute.

For its replacement the more authentic parachute made by [R-CON]lucky.BOY will be added. It was originally made for PR:WW2, but since those types of parachutes are still used it will fit modern PR just fine. No worries, PR:WW2 will benefit from it as well ;)

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Model: [R-CON]lucky.BOY
Texture: [R-CON]CTRifle & MasterX
Export: [R-DEV]KaB & [R-DEV]Rhino

The new parachute will now also draw for a way bigger distance allowing you to spot and engage paratroopers more easily. To add to the parachuting experience [R-DEV]KaB created new 3rd person animations.
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As you can see the soldier is now holding the strings of the parachute instead of his rifle. This also means you will no longer be able to shoot while hanging in the air.
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In addition to this new way of falling to the ground, we also changed the way you are going to deploy as a paratrooper at the beginning of the round.
Instead of having the parachute spawnpoints/planes circle the battlefield, they will now fly straight lines between two points. The green icons mark the beginning of the drop zone and the red ones the end. The planes will start as soon as the briefing time ends.
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(wait until gif file is fully loaded as speed might be incorrect otherwise)
Depending on the map the planes might make multiple passes before the drop zone is declared as too hot and no more troops going to be dropped.

P.S. Parachute will still open by pressing "9", do it soon or end as a statistic ;)
Last edited by Mineral on 2015-11-11 11:34, edited 3 times in total.
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PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Falling with Style!

Post by PricelineNegotiator »

[R-DEV]Rhino wrote: In addition to this new way of falling to the ground, we also changed the way you are going to deploy as a paratrooper at the beginning of the round.
Instead of having the parachute spawnpoints/planes circle the battlefield, they will now fly straight lines between two points. The green icons mark the beginning of the drop zone and the red ones the end. The planes will start as soon as the briefing time ends.

Depending on the map the planes might make multiple passes before the drop zone is declared as too hot and no more troops going to be dropped.

P.S. Parachute will still open by pressing "9", do it soon or end as a statistic ;)
Nice! I always was confused by the method before, this will be sweet.
jcbfMaster15
Posts: 9
Joined: 2015-01-15 18:52

Re: Falling with Style!

Post by jcbfMaster15 »

Looks pretty sweet
jcbfMaster15 :firing:
Ratface
Retired PR Developer
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Joined: 2011-04-21 18:57

Re: Falling with Style!

Post by Ratface »

"Gory, gory what a hell of a way to die!" :D
WarEagle751
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Joined: 2013-01-19 20:23

Re: Falling with Style!

Post by WarEagle751 »

Wow, what an awesome update!
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CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Falling with Style!

Post by CR8Z »

Love the new drop dynamics. A straight line makes so much more sense.
Jagira
Posts: 101
Joined: 2014-06-30 08:05

Re: Falling with Style!

Post by Jagira »

YOUUU are a TOOOOOOOOOYYEEE!
Glocknade
Posts: 30
Joined: 2014-03-16 08:39

Re: Falling with Style!

Post by Glocknade »

Looks much better. Lots of hype for the next PR update!
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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Falling with Style!

Post by Spook »

Dr_Death wrote:Has this been added as of now? or do i have to wait for a next update?
You have to wait for the next update.
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Glocknade
Posts: 30
Joined: 2014-03-16 08:39

Re: Falling with Style!

Post by Glocknade »

[R-CON]Spook wrote:You have to wait for the next update.
The real question is WHEN is the next update? 1 month, 5 months, 9 months, a year; damn you 1.3! :shock:
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MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: Falling with Style!

Post by MasterX »

Wait what, why is CTRifle credited for the textures? (no offence)
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Falling with Style!

Post by Mats391 »

Glocknade wrote:The real question is WHEN is the next update? 1 month, 5 months, 9 months, a year; damn you 1.3! :shock:
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MasterX wrote:Wait what, why is CTRifle credited for the textures? (no offence)
Afaik CTRifle did this texture, but i saw you made texture for the original WW2 one. I ll just list you both :)
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Mineral: TIL that Wire-guided missiles actually use wire
piratepengu
PR:BF2 QA Tester
Posts: 95
Joined: 2013-12-24 02:45

Re: Falling with Style!

Post by piratepengu »

Here's a pretty good one: Any release date range for 1.4 yet? December?
Spook
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Joined: 2011-07-12 14:08

Re: Falling with Style!

Post by Spook »

Next update is 1.3.5 not 1.4 ;) .
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pedrooo14
Posts: 88
Joined: 2012-04-02 14:57

Re: Falling with Style!

Post by pedrooo14 »

So we will have to wait another year to see the mini-mods back?
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Mineral
Retired PR Developer
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Location: Belgium

Re: Falling with Style!

Post by Mineral »

1.0 -> 1.1 about 6 months
1.1-> 1.2 about 5 months
1.2->1.3 about 1 year (little content, HEAVY bug fixing while other content continues to be developed )
1.3 -> 1.3.5 4 months and counting (although REALLY won't be long now)
1.3.5 -> v1.4 ?

What makes you think you have to wait another year? :)
Last edited by Mineral on 2015-10-11 18:26, edited 3 times in total.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Falling with Style!

Post by PLODDITHANLEY »

Thanks guys a nice little update/tidy up looking forward to seeing it in game.
Dr. Phil Perlmutter
Posts: 11
Joined: 2015-10-20 15:17

Re: Falling with Style!

Post by Dr. Phil Perlmutter »

I really like that kind of parachute, especially when thinking about paradrops or pilots ejecting.

I just wondered about the following info:
[R-DEV]Rhino wrote:
P.S. Parachute will still open by pressing "9", do it soon or end as a statistic ;)
Wouldnt it be more realistic for these parachute to open automatically? as far i know paradrops parachutes are activated by a line and ejection seats have an activator, i actually dont really know how that works.
Is something like that planned ?
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Mineral
Retired PR Developer
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Location: Belgium

Post by Mineral »

Not possible. Mats told me it worked in bf1942 but not later editions
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