Would it be possible to create a tool to read out the battlerecoder file metadata outside the barracks, like mapname, players, tickets and so on. So managing various battlerecorder files becomes easier and more organized.
It would greatly improve the reviewing of gameplay.
battlerecorder file metadata
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
battlerecorder file metadata
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: battlerecorder file metadata
First un-gzip it. Then good luck. Map name / Layer are very easy and are somewhere in the first few hundred bytes. Player names probably only there when someone joins, so I bet you'll have to know how to parse the "messages" there for that. I recall them not being compressed after the g-zip so if its someone specific name you could ctrl-f it.
However you're much much better off comparing timestamps to tracker files and parsing them for the data.
However you're much much better off comparing timestamps to tracker files and parsing them for the data.
