Pavlovsk Bay

If you find a bug within PR:BF2 (including PRSP), please report it here.
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friendly
Posts: 125
Joined: 2019-02-04 08:42

Pavlovsk Bay

Post by friendly »

trees on road
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Pavlovsk Bay

Post by rPoXoTauJIo »

according to ref
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
friendly
Posts: 125
Joined: 2019-02-04 08:42

Re: Pavlovsk Bay

Post by friendly »

That looks like a sidewalk/bike path which was designed intentionally around the two trees. The trees have octagon borders and are in the middle of the pathway.
friendly
Posts: 125
Joined: 2019-02-04 08:42

Re: Pavlovsk Bay

Post by friendly »

sitrep?
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Pavlovsk Bay

Post by DogACTUAL »

Where are the buildings from the reference image? Also please remove retarded out of bounds countdown for the harrier and osprey. Also remove upside down check from osprey as well. Thank you for your service!
Last edited by DogACTUAL on 2019-11-21 11:22, edited 1 time in total.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Pavlovsk Bay

Post by CAS_ual_TY »

friendly wrote:That looks like a sidewalk/bike path which was designed intentionally around the two trees. The trees have octagon borders and are in the middle of the pathway.
The one you posted in russian design, left over from USSR
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