Maps

General discussion of the Project Reality: BF2 modification.
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friendly
Posts: 125
Joined: 2019-02-04 08:42

Maps

Post by friendly »

Why is the in-game map semi-transparent? I thought transparencies are used to overlay on top while the maps themselves are not transparent.

Also, a compass rose is necessary just like the already present map scale.
Last edited by friendly on 2020-04-06 23:28, edited 2 times in total.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Maps

Post by Wicca »

friendly wrote:Why is the in-game map semi-transparent? I thought transparencies are used to overlay on top while the maps themselves are not transparent.

Also, a compass rose is necessary just like the already present map scale.
AFAIK there is a setting to make your map transparent in-game.
Xact Wicca is The Joker. That is all.
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Suchar
PR:BF2 Lead Developer
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Location: Poland

Re: Maps

Post by Suchar »

In vBF2 yes, in PR - I don't think so.
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friendly
Posts: 125
Joined: 2019-02-04 08:42

Re: Maps

Post by friendly »

That's what I remember.

How was the PR in-game map opacity determined? I'm also wondering if setting it to 100% improves performance. It would make the maps easier to read.

Currently:

[Enter] - KIT (Spawn) Menu: 100%? *no magnification available

[Caps Lock] - SQUAD Menu: less % than ^

[M] - Map (& Mini-Map): less % than ^

Can the 3 different map versions' opacity be set to the same level?
Last edited by friendly on 2020-04-08 19:00, edited 9 times in total.
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