Uncappable flag

If you find a bug within PR:BF2 (including PRSP), please report it here.
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=NAA=Spaztik_Ferret
Posts: 287
Joined: 2006-07-18 00:30

Uncappable flag

Post by =NAA=Spaztik_Ferret »

The flag on the East side of the river on the new 16p version Kyongin Ni is totally uncappable by both teams.
:evil: I WILL TAKE THIS SIGNATURE OFF WHEN WE GET THE HUEY OR CH-53 IN PROJECT REALITY, MARINES DO NOT FLY BLACKHAWKS :cussing:
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

I have experienced uncappable flags on multiple servers and multiple maps now. I was just playing on Thor's Brigade and it happened a few times in a row. Just quit, don't know if all is well now.

Besides that, I think what you guys did is great!! Absolutely great!
mattcrwi
Posts: 211
Joined: 2006-02-28 05:23

Post by mattcrwi »

I have also experienced a capping bug. The progress bar did not become visible when capping the east city in EJOD. I was, along with some squad mates, on the flag when our team took garden back (I was MEC).
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Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

I think this happens when a map is played again (second round) on a server. I know the Devs know this because they've been on servers whilst this has happening, amid the "WTF i can't cap me flag!!1" that was going on. :D
Tykwertheterrible
Posts: 33
Joined: 2006-06-23 06:13

Post by Tykwertheterrible »

Mekstizzle wrote:I think this happens when a map is played again (second round) on a server. I know the Devs know this because they've been on servers whilst this has happening, amid the "WTF i can't cap me flag!!1" that was going on. :D
i dont think so. WiH only plays one round per map and the first UK flag on airport was uncappable.
AMT
Posts: 35
Joined: 2007-02-09 00:10

Post by AMT »

Methinks PR 0.5 did not go through as much beta testing as it should have (if at all). This is the kind of bug I expected from EA, but not the PR team. Oh well, hotfix soon.

- Andrew
A signature would go here if I had one.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

thanks we are aware of it. we didnt get to test the 16 player maps as thouroughly as we would have liked, however just blame nikov when in doubt ;)
kroney64
Posts: 36
Joined: 2007-01-04 16:08

Post by kroney64 »

its not just on 16 player maps mate...
its on all servers and all sorts of maps :(

everything else is great :-D
Gecko1969
Posts: 147
Joined: 2006-08-29 12:17

Post by Gecko1969 »

It seems on some maps this is true for almost the whole round. While normally you see the HQ messages in the corner, they are not there while the bug is going. Then for what ever reason HQ comes back and starts talking and you are able to cap the flags as always.

Good work over all!!
Biskit
Posts: 2
Joined: 2007-02-11 05:50

Post by Biskit »

It happened on two maps tonight on our server, Wolfgaming.net.
needs to be fixed.
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

yeah, it's on all maps, just had this problem on Airport

what i observed:
i REALLY think it has to do with the fact when some teammates are already in a flag uncappable yet because of AAS2x. once the last required flag is capped and that one where the teammates were, waiting for the capture order to be complete, is ready to be captured, it doesnt go its way up unless all teammates step out of the capture radius and move back in it... we did this and worked (it was a whole organized squad so we moved together)

i tried to explain the best way i could, hope you understand
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[PTG]Chef_uk
Posts: 123
Joined: 2005-10-28 17:41

Post by [PTG]Chef_uk »

Luizinhuu, that does sound familer and occured last night a few times although i don't think everyone has to move out as we left one guy in the cap zone. Whether or not he was one that was already there in the beginning of the process i don't know. But yes i'm certain your correct on what to do.
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