
Debug assertion failed!
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x090
- Posts: 34
- Joined: 2021-10-30 17:48
Debug assertion failed!
I get this error when I try to launch the game via gui


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x090
- Posts: 34
- Joined: 2021-10-30 17:48
Re: Debug assertion failed!
Any movements about this bug ?
if you need my sys info here is it
if you need my sys info here is it
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 10 Enterprise LTSC (10.0.19044)
Architecture: 64-bit
Current Culture: Afganistan (Afganistan)
Motherboard: Micro-Star International Co., Ltd. PRO Z690-A (MS-7D25)
Processor: 12th Gen Intel(R) Core(TM) i7-12700K (Physical: 12, Logical: 20)
Memory: 32,00 GB
DIMM Modules: Controller0-DIMMA2: 16,00 GB @ 4800 MHz
Controller1-DIMMB2: 16,00 GB @ 4800 MHz
Page File: 4,75 GB
.NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s): 27GN950(DP) on Intel(R) UHD Graphics 770
Display Mode(s): 3840 x 2160 (32 bit) @ 144 Hz
Driver Version: 30.0.100.9928
Display Memory: 1024,00 MB
Multisampling: 2, 4, 8
DPI: 144 (150%)
Audio Information
-----------------
Primary Playback: Microsoft Sound Mapper
Primary Recording: Microsoft (Realtek(R) Audio)
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: D:\axx\games\Project Reality\Project Reality BF2
Free: 5,90 TB, Total: 8,61 TB, FS: NTFS, SSD: False
Mod Path: D:\axx\games\Project Reality\Project Reality BF2\mods\pr
Free: 5,90 TB, Total: 8,61 TB, FS: NTFS, SSD: False
Profiles Path: C:\Users\xpc\Documents\ProjectReality\Profiles
Free: 386,45 GB, Total: 499,35 GB, FS: NTFS, SSD: False
Update DL Path: C:\Users\xpc\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 386,45 GB, Total: 499,35 GB, FS: NTFS, SSD: False
Update Log Path: C:\Users\xpc\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 386,45 GB, Total: 499,35 GB, FS: NTFS, SSD: False
Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.7.0.2
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None
Profile Information
-------------------
Profile 0001: xxxxxxx
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 3840x2160@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 8x
VSync: True
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Statics Lod-Scale: 1,0
Overgrowth Lod-Scale: 1,0
NoLods Terrain: False
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True
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x090
- Posts: 34
- Joined: 2021-10-30 17:48
Re: Debug assertion failed!
I discovered what is causing this error.
On my new hardware if setting VideoSettings.setAntialiasing from file "Video.con" is set to something except Off then I always get this Error message.
Well, what's the problem, to switch VideoSettings.setAntialiasing back to Off and enjoy the shitty-game without Antialiasing ?
And here comes out second problem (or BUg).
After "Debug assertion failed" error message, caused by VideoSettings.setAntialiasing <> Off , in the same folder where file Video.con is placed, the game creates new one with name "Video.con.bak".
This new Video.con.bak it's copy of old one Video.con, and it has old settings including VideoSettings.setAntialiasing set to 8Samples (or any thing else).
When you run PRLauncher it reads and save settings from Video.con, but when you run the game, it reads video settings from Video.con.bak, that has old settings.
On my new hardware if setting VideoSettings.setAntialiasing from file "Video.con" is set to something except Off then I always get this Error message.
Well, what's the problem, to switch VideoSettings.setAntialiasing back to Off and enjoy the shitty-game without Antialiasing ?
And here comes out second problem (or BUg).
After "Debug assertion failed" error message, caused by VideoSettings.setAntialiasing <> Off , in the same folder where file Video.con is placed, the game creates new one with name "Video.con.bak".
This new Video.con.bak it's copy of old one Video.con, and it has old settings including VideoSettings.setAntialiasing set to 8Samples (or any thing else).
When you run PRLauncher it reads and save settings from Video.con, but when you run the game, it reads video settings from Video.con.bak, that has old settings.
