Would like to start experimenting, need help.
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TristanYockell
- Posts: 340
- Joined: 2007-01-21 05:03
Would like to start experimenting, need help.
Hello everyone, I'm wondering what is a good problem for making models for BF2, My goal is to eventually model a few amoured vehicles, but for now I'd like to start playing around and getting the hang of it.
What programs should I start looking into?.
What programs should I start looking into?.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
If you want to experiment, try girls and cocaine.
Just kidding.
Gmax is a free 3D modelling program. It's quite simple to use once you get the hang of it. Try downloading it from http://www.turbosquid.com/gmax
Just kidding.
Gmax is a free 3D modelling program. It's quite simple to use once you get the hang of it. Try downloading it from http://www.turbosquid.com/gmax
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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TristanYockell
- Posts: 340
- Joined: 2007-01-21 05:03
I should have known that title would get some smart remarksKP wrote:If you want to experiment, try girls and cocaine.
Just kidding.
Gmax is a free 3D modelling program. It's quite simple to use once you get the hang of it. Try downloading it from http://www.turbosquid.com/gmax
Thank you very much for the program!, I'm very excited to get into modeling, I want to create a T55 tank, the Enigma style, used by the iraqi's that is my goal.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Ooohh... Nice. Make sure you have a look at some good tutorials. Have a look over at the BFeditor forums: http://bfeditor.org/
Or this one (it's very good for gun modelling, but some of the points can be used for other stuff as well): http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
But remember: modelling takes time! I spent weeks on my MP5SD, and it still has to be skinned and animated and implemented in-game... All of which is stuff I haven't learned how to do yet.
Good luck!
Or this one (it's very good for gun modelling, but some of the points can be used for other stuff as well): http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
But remember: modelling takes time! I spent weeks on my MP5SD, and it still has to be skinned and animated and implemented in-game... All of which is stuff I haven't learned how to do yet.
Good luck!
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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TristanYockell
- Posts: 340
- Joined: 2007-01-21 05:03
Thanks for the linksKP wrote:Ooohh... Nice. Make sure you have a look at some good tutorials. Have a look over at the BFeditor forums: http://bfeditor.org/
Or this one (it's very good for gun modelling, but some of the points can be used for other stuff as well): http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
But remember: modelling takes time! I spent weeks on my MP5SD, and it still has to be skinned and animated and implemented in-game... All of which is stuff I haven't learned how to do yet.
Good luck!![]()
I'm downloading all of those tutorial videos on how to model that beretta mod 9000, I'll see how it helps me. Cheers, oh and by the way you did a damn amazing job on that Silenced MP5!.
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NavalLord
- Posts: 239
- Joined: 2007-02-14 17:39
**EDIT** Never mind, mine was just messed up.KP wrote:If you want to experiment, try girls and cocaine.
Just kidding.
Gmax is a free 3D modelling program. It's quite simple to use once you get the hang of it. Try downloading it from http://www.turbosquid.com/gmax
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Thanks, mate!TristanYockell wrote:Thanks for the links, I'm messing with Gmax, and made a mace, that was easy, but I see its going to take me quite some time to figure this program out, im quite stumped on how to make anything even the least bit elaborate.
I'm downloading all of those tutorial videos on how to model that beretta mod 9000, I'll see how it helps me. Cheers, oh and by the way you did a damn amazing job on that Silenced MP5!.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
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TristanYockell
- Posts: 340
- Joined: 2007-01-21 05:03
I just purchased Autodesk 3DS Max 8 off a buddy
.
Can anyone tell me first of all how I go about putting a picture as a moveable backdrop so that I can model according to it.
Another thing I'm wondering is how I go about highlighting a bunch of vertex's at once without dragging and dropping a box over them.
What I mean is by clicking one, and then adding other ones in with it at random, so that I can change there height ect. to the same setting at the same time.
I am working on a turret right now.
Can anyone tell me first of all how I go about putting a picture as a moveable backdrop so that I can model according to it.
Another thing I'm wondering is how I go about highlighting a bunch of vertex's at once without dragging and dropping a box over them.
What I mean is by clicking one, and then adding other ones in with it at random, so that I can change there height ect. to the same setting at the same time.
I am working on a turret right now.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
In Gmax (it should be the same in 3DS Max), you press Alt + B to add a picture in the viewport background. Don't think it'll be moveable, but you can always move and rescale your model to fit the background.
Hold Ctrl and click the vertices you want to select to select multiple vertices.
Hold Ctrl and click the vertices you want to select to select multiple vertices.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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TristanYockell
- Posts: 340
- Joined: 2007-01-21 05:03
Ok thanks KPKP wrote:In Gmax (it should be the same in 3DS Max), you press Alt + B to add a picture in the viewport background. Don't think it'll be moveable, but you can always move and rescale your model to fit the background.
Hold Ctrl and click the vertices you want to select to select multiple vertices.
I was not sure how he was going about doing it, it seemed that he was moving it further into the distance, or zooming in and out on it ect.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
You can probably set a background in the "perspective" viewport, and move around/zoom. Otherwise, you might have to move/rescale the model itself. You can, however, zoom in and move around in all viewports (which you probably know by now, but anyways...). He should explain it in the video.
I use Gmax, which is basically a watered down version of the same program. Most of the stuff is still the same, though... So there might be a few things that he/you can do that I cannot.
I use Gmax, which is basically a watered down version of the same program. Most of the stuff is still the same, though... So there might be a few things that he/you can do that I cannot.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe


