UAV - Kiowa and manual flight

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Cascyth
Posts: 144
Joined: 2007-02-11 18:28

UAV - Kiowa and manual flight

Post by Cascyth »

I agree that disabling vanilla UAV was great, but then I spotted pretty WiP Kiowa model and started to wonder if it's sensor system (the big sphere - Mast-Mounted Sight) could work as 'UAV' system similar to original game's.

My second thought was ability to fly UAV planes manually - it would extend commander's role over teams. One squad (2p) named UAV, flying around only where C wishes and SL's ask - also in commander screen this UAV strip, instead of advancing, would simply decrease indicating 'fuel loss'.

(I know that UAV/Radars have been suggested, but search engine didn't show any results)
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jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

I always thought of the UAV as the commanders bird's eye view.
What about reintroducing the UAV like this: Commander deploys it somewhere on the map and that are covered by the UAV is the only place the commander can zoom in to get the eye in the sky view? I doubt its possible but one could only deploy a UAV to cover 1 or 4 grid sectors.
arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

yeah make it like this, a comander takes a seat in the trailer.. he ''launces'' the UAV in the air and it looks likes hes n a plane but u C it from below .. this is used these days.. so its realistic
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Fenix16
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Joined: 2007-02-12 05:55

Post by Fenix16 »

Personally I think the idea of a helo that can completly reveal the enemies positions regardless of how well theyre hidden, might be a little cheap. I mean, I can see how it sounds like a good idea, but you could end up with an invincible UAV transmitting 24/7 (by invincible I mean flying extreamly high up).
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

The Kiowa was dropped, I think. Too bloody bad. It would be great on the bigger maps we're gonna get. Spotting enemies, firing Hellfires. Maybe it would be possible to make it so that the gunner in the mast-mounted sight could fire a projectile that would create a green box - the sort of target box you get in planes when you're bombing ground targets - that jets/attack helis could see/lock on to.
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Cascyth
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Joined: 2007-02-11 18:28

Post by Cascyth »

Fenix16 wrote:Personally I think the idea of a helo that can completly reveal the enemies positions regardless of how well theyre hidden, might be a little cheap. I mean, I can see how it sounds like a good idea, but you could end up with an invincible UAV transmitting 24/7 (by invincible I mean flying extreamly high up).
Well this sensor system reveals mainly vehicles irl. And so could this one work.

Also I don't know if there could be a limit of distance that chopper/UAV plane could reveal vehicles and/or soldiers. Maybe limiting it's range would do?
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arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

Fenix16 wrote:Personally I think the idea of a helo that can completly reveal the enemies positions regardless of how well theyre hidden, might be a little cheap. I mean, I can see how it sounds like a good idea, but you could end up with an invincible UAV transmitting 24/7 (by invincible I mean flying extreamly high up).
no only make it go left and right.. and fly about 50 meters.. and it needs to be lock-able by the SA-7
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Blackhawk 5
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Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

I think it should be deployed by commander than manually operated by a control at main base...basically its job to manually spot targets and in some cases destroy them. Depending on what their anarment are. I know some drones have missiles.
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

how about give the co-pilot control of the camera mast and give him spotting/zoom abilities. that would be a superb combat advantage, as long as the pilot can sustain flight for more than 5 minutes.
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arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

Engineer wrote:And the realism aspect of this suggestion will be....?

UAV's are used these days... but bf2 made em work unrealistic..
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77SiCaRiO77
Retired PR Developer
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Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

also , UAV are lockables by sa7's .
El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

We have Recon Choppers, and this has been suggested before.
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arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

orly? o.O
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[LTC] Gunther.S [4SFG]
Posts: 97
Joined: 2007-03-29 02:18

Post by [LTC] Gunther.S [4SFG] »

I say, make it so a soldier can use a UAV in a bunker somewhere. Fly over enemy territory, have thermal imaging and other stuff. And be able to Spot the targets!


However, he would need to get points for this!

I would do it! Im sure other pubbers would also. Just gotta make sure its easy to fly.
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Here's a video I always post when this topic arises.

Virtual Battlespace Systems 1 - Unmanned Aerial Vehicle Module

So fuc*ing cool :-(
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

I swear, one day I'll fly over to some foreign country that uses VBS, infiltrate one of their army bases, and steal the damn thing, even if it means committing an act of war.
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carld2002
Posts: 105
Joined: 2007-05-06 02:56

Post by carld2002 »

Meh=VBS

I've used it and it's **** on a civilian level and as a military trainer, it laquing.

I only got to play the standard version and no extra packs.

Obviously, it is based off the operation flashpoint engine, but it actually has less units and maps than the origional operation flaspoint has.

What you see in those movies on youtube is ****... you pay extra for everything they show off.

Like the middle eastern cities they show? that'll be extra cash
Like the dynamic vehicle entering? more cash
Dynamically destructable buildings? Not even put in any form of the game yet
Decent physics? HAHA maybe in the movies but not in game


Plus the operation flashpoint engine was not built in any way for entering buildings and never feels right no matter how much it is changed.

Like VBS1? Try Operation flashpoint (or AA if your computer can run the damn game) It has a huge community consisting of tens of thousands of user-mods.

In my opinion, VBS1 was just something that was extremely over-hyped.
Last edited by carld2002 on 2007-05-06 03:42, edited 1 time in total.
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