VIDEO artillery

Suggestions from our community members for PR:BF2. Read the stickies before posting.
vexman2k3
Posts: 20
Joined: 2004-08-16 10:26

VIDEO artillery

Post by vexman2k3 »

Make it so that when certain vehicles/aircraft (Humvee, LB, spy planes if available) calls for artillery or something like "enemy armor spotted", whoever is in a bomber, apache, or arty vehicle can choose to view it in the normal arty view. Or the player could view it as a live video stream and is able to see w/e the person who called for artillery or anti tank support sees.

This will obviously take good teamwork because whoever called for arty has to keep the target if focus. And when the gunner in the apache chooses to view the arty call in "live video stream mode", he can now fire guided hellfires to the target or if he doesnt have the ability to fire hellfires, he can tell the pilot to navigate to the target via teamchat, or teamspeak.

This will be useful because as long as we have a dedicated scout who is willing to keep the target in view, we will no longer lose targets and air support from aircraft will come a lot sooner. This will also help when a LB spots a convoy of tanks we will be able to see how many tanks are in the convoy and if theres any anti air tanks and stuff.

I really hate going in to kill a tank and end up getting surrounded by 2 shilkas, 3 T-72's, and a couple of infantry men with stingers. I WANNA KNOW WHAT IM GETTING INTO DAMNIT, AND I WANNA SEE ALL THE TARGETS MOVEMENTS.
Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

Many modern helicopters feature advanced radars. These are for detecting unseen hostile units.

The AH-64s use their FLIR to designate their missiles.
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vexman2k3
Posts: 20
Joined: 2004-08-16 10:26

Post by vexman2k3 »

Not ingame.... and im tlaking about artillery not radar.

And im pretty sure they wouldn't give apaches radars that can see for miles in BF2, we all know whats gonna happen if the apaches are giving their real powers.
Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

Of course, that's why we give the vehicles their "real powers", because it's a realistic mod. If we balance it out using appropriate vehicles, maps, and scenarios, everything will work out to be balanced, fun, and realistic.

Regarding the "such and such spotted", one of the new features in BF2 is the ability to announce a specific type of unit is spotted simply by looking at it and announcing that an enemy unit is spotted.
Evilhomer
Retired PR Developer
Posts: 2193
Joined: 2004-08-03 12:00

Post by Evilhomer »

However I think this idea may fall through whilst trying to target fast moving objects such as a plane from a slow moving vehicle such as a a howitzer.
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KingJoe
Posts: 71
Joined: 2004-08-14 16:30

Post by KingJoe »

you mean like a UAV? thats the one good thing about delta force taskforce dagger is the ability to use that, yet you don't go in it, but ya that would be sorta cool, if you could use something like that
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Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

I don't think so. I imagine that there would be a wide field of view that could be used to target enemies for "being spotted".
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

I posted about an apaches system with this.
Pos #1: Pilot, controls hellfires and the rocket pods(sorry forgot names).
Pos #2: Gunner, controls the cannon, AND as secondary fire uses the laser that guides hellfire.

When using the hellfire the gunner must hold the beam on the target while it is in flight. The pilot would most likely have to hover, because of this the missle should be fast and very potent(1 well placed shot = dead tank). if they are succesfull, they share the kill.
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

thats a good idea, if we have sufficiently smooth netcode for the apaches so the gunner can actually work with a high degree of accuracy then i would love to see something like that implemented
ArchEnemy
Retired PR Developer
Posts: 1285
Joined: 2004-08-16 16:00

Post by ArchEnemy »

so 4 hellfires for the pilot and 4 for the gunner?
Retired PR Lead Coder
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vexman2k3
Posts: 20
Joined: 2004-08-16 10:26

Post by vexman2k3 »

4 each with REALISTIC damage. Since u guys r going for "ultimate" realism.
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

No, the pilot has control over firing all 8 missles. The gunner has control over the laser designator on the nose, witch guides those missles. The hellfires would only be guided if the gunner were designating a target. If the pilot and gunner can work together, they become very deadly indeed, and would share any kills that were a result of their aircraft.

As the missles go..
-very powerfull, 1 shot kills a MBT if it can hit the rear, engine cover, or turret. If it hits the treads or front armour, the tank would most likely be disabled.
-NO splash, these are antitank missles, and should be used as such
-accuracy, to prevent a pilot from saying, "oh Ill go whore my apache and kill anything I want without a gunner" nope, the gunner is what makes the helo an eficient tank killer. With a gunner using the laser designator, they have sniper precision, without, and they are nothing more than anti tank FFARs.
-NO free refills, to further prevent 1 player whoring this "ultimate" tank killer give it a true to life ammo loadout, none of the fire 8 hellfires and 8 more magicaly spawn after 10 seconds.


Sooo with teamwork, yes you become an ultimate tank killer, without it, you have effectively rendered the possibly mose usefull vehicle in the game all but useless.
PunkRockerDave
Posts: 288
Joined: 2004-07-23 00:15

Post by PunkRockerDave »

Even AT missiles still have some splash, any explosive will result in some form of splash.
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Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

[R-DEV wrote:PunkRockerDave]Even AT missiles still have some splash, any explosive will result in some form of splash.
If I'm not mistaken didn't they start field testing some thermobaric hellfires in Afghanistan/Iraq?
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

They can have splash, but it should be minimal and not do damage to armour. The only splash from a shaped charge IRL would be rocks and fragments from the missles, wih would do ittle/nothing to a tank.
marto
Posts: 404
Joined: 2004-09-01 00:48

Post by marto »

But there could be random shrapnel that might kill the top gunner of the tank.
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

maybe code it so that when X amount of explosive force hits Y material it makes Z amount of shrapnel(little bullets that lose power VERY quickly).
marto
Posts: 404
Joined: 2004-09-01 00:48

Post by marto »

If the "shrapnel" was little bullets would that be easy to code?
ArchEnemy
Retired PR Developer
Posts: 1285
Joined: 2004-08-16 16:00

Post by ArchEnemy »

yes its codable, but it will cause lag :?
Retired PR Lead Coder
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Evilhomer
Retired PR Developer
Posts: 2193
Joined: 2004-08-03 12:00

Post by Evilhomer »

I thought in one of the BF2 reviews they saud they had coded in shrapnel and richocets?
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