Class Limits

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IRONxMortlock
Retired PR Developer
Posts: 625
Joined: 2005-10-30 06:39

Class Limits

Post by IRONxMortlock »

Firstly, let me take this opporunity to thank you for producing this mod for us! I hadn't played BF2 for almost a month as the vanilla game had become more of a chore to play rather than fun. Your mod has fixed pretty much everything I thought was wrong with the original game and I am extremely grateful.

My suggestion has to do with the number of players using certain classes class on a team. I think they should be limited. This is especially true with the case of snipers. Accurate and deadly sniper rifles are realistic but having 10 of them on a 16 player team certainly isn't. I find this greatly detracts from organised squad play and encourages people to attempt to run and gun because to remain stationary is to be killed by a sniper. Perhaps only allowing 1 sniper per 8 players would work well.

Thoughts?

M
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

The new game mode (Assault and Secure) limits the amount of snipers, as I have heard. Ihaven't had a chance to play the new game mode though.

Anyway, I'm in full agreement with you.

EDIT:

Actually... here's another idea to add to yours...

Games always have trouble seperating insurgent forces and conventional forces (which is probably why BF2 chose the fictional MEC).

One way to distinguish the two armies is to impose class limits on the conventional force, but not on the insurgent force.

This way, the insurgents can use whatever they want... giving them a much more "mobile" approach to the combat.. while the conventional forces are limited by their organization and rules.. or so to speak.
Last edited by Artnez on 2005-10-30 09:22, edited 1 time in total.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
DocGJ
Posts: 191
Joined: 2005-10-11 14:51

Post by DocGJ »

it had been cool i PRMM fixed it like every squad had one medic, one sniper , one delta guy, one assult and support, so it aint like it 4 snipers in the squad and 2 deltas. It had been real cool , its more like a hole squad shuld be..
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IRONxMortlock
Retired PR Developer
Posts: 625
Joined: 2005-10-30 06:39

Post by IRONxMortlock »

Artnez.com wrote:The new game mode (Assault and Secure) limits the amount of snipers, as I have heard. Ihaven't had a chance to play the new game mode though.
Anyway, I'm in full agreement with you.
I have played the AAS mode (fantastic mode btw, and I recommend finding a server that uses it asap) and there wasn't a class limit on the server I was playing on. Is it a server option to limit snipers? My team consisted of 11 snipers and 5 other classes! There was even a squad consisting of six snipers. Very frustrating when you manage to take the next flag but you can't get anyone to move up and defend it because they're camping out somewhere safe sniping targets of oportunity.
IRONxMortlock
Retired PR Developer
Posts: 625
Joined: 2005-10-30 06:39

Post by IRONxMortlock »

Artnez.com wrote:The new game mode (Assault and Secure) limits the amount of snipers, as I have heard. Ihaven't had a chance to play the new game mode though.
Anyway, I'm in full agreement with you.
I have played the AAS mode (fantastic mode btw, and I recommend finding a server that uses it asap) and there wasn't a class limit on the server I was playing on. Is it a server option to limit snipers? My team consisted of 11 snipers and 5 other classes! There was even a squad consisting of six snipers. Very frustrating when you manage to take the next flag but you can't get anyone to move up and defend it because they're camping out somewhere safe sniping targets of oportunity.
Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

Artnez.com wrote:The new game mode (Assault and Secure) limits the amount of snipers, as I have heard. Ihaven't had a chance to play the new game mode though.

Anyway, I'm in full agreement with you.

EDIT:

Actually... here's another idea to add to yours...

Games always have trouble seperating insurgent forces and conventional forces (which is probably why BF2 chose the fictional MEC).

One way to distinguish the two armies is to impose class limits on the conventional force, but not on the insurgent force.

This way, the insurgents can use whatever they want... giving them a much more "mobile" approach to the combat.. while the conventional forces are limited by their organization and rules.. or so to speak.

Great idea. But giving the insurgents unlimited access to weapons would end with what Mortlock mentioned above. An unlimited amount of snipers. A normal person would know that sniper rifles ( SVD isn't actually a real sniper ) are very expensive and need good maintainance.

One more idea to add when insurgents are involved is: Give them more deviation to simulate their minor training and bad weapon maintanance.
He who fights and runs away can run away another day.


United Multiplayer Corps - OFP Clan, soon playing Armed Assault Image Image

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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

Right be we need to give them something... otherwise...

- crappy weapons
- crappy aim/damage
- crappy technology
- etc
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

Artnez.com wrote:Right be we need to give them something... otherwise...

- crappy weapons
- crappy aim/damage
- crappy technology
- etc

They have the .30 calibre with greater power. What else do you want?? ;)
You could also give them more tickets in exchange. Everything is negotiable :)

I don't think lowtech enemies should have high tech weapons.
He who fights and runs away can run away another day.


United Multiplayer Corps - OFP Clan, soon playing Armed Assault Image Image

xfire: enforcer1975
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