PRMM and the new "patch"

General discussion of the Project Reality: BF2 modification.
Post Reply
(-W3rD-)GotMilk
Posts: 13
Joined: 2005-11-23 00:15

PRMM and the new "patch"

Post by (-W3rD-)GotMilk »

yeah patch is in quotes because its not a patch, its **** regular bf players have to download in order to keep playing normal vanilla maps. anyway i updated just for kicks before realizing that PRMM wouldnt work afterwards so my new question is how compatable will PRMM be with the new patch and how soon can we expect to see the servers runing the new junk?

reverting back now...

great mod by the way, had to mention that in my first post too i guess
Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

On a related note, what capacity do the PR developers have with respect to fixing the glitches that annoy everyone and that DICE appear not to want to fix?

I know someone on the BF2 forums wrote a completely new server browser that was vastly superior to the normal one. When EA found out about it, rather than seeing it as a signal that people were unhappy with the server browser and expending effort in fixing it, they simply nerfed the new browser. I think that shows how much EA/DICE really care about fixing the game, but if they won't do it, perhaps others will?
Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

They won't "fix" it because that's what addon packs are for. Why make people happy with a patch when you can sell it to them with some shiny new poorly made shit in the process? You don't understand business ethics at all! Wait, I said "ethics" whilst talking about EA. Now I must proceed to kill myself!

(note: sarcasm played a part in the above believe it or not)
Last edited by Mad Max on 2005-11-23 02:14, edited 1 time in total.
Image
Poofyfinger
Posts: 42
Joined: 2005-11-23 02:16

Post by Poofyfinger »

Has anyone experienced this PRMM 0.2 with the new 1.12? Singleplayer its sooo messed up. See things that aren't there, plus a lot of graphical glitches.

Is there going to be a hotfix for PRMM or would we have to wait ?

TY
Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

EA/DICE love to give mods a right shafting don't they? Infact they're shafting everyone. I'm really regretting trying to mod this game now, but the community is soooo much better than the Half Like community! THESE PEOPLE ACTUALLY CARE! Even if it's not a CS clone or a remake of a HL1 mod people used to fap over.
Image
(-W3rD-)GotMilk
Posts: 13
Joined: 2005-11-23 00:15

Post by (-W3rD-)GotMilk »

yeah ethics and ea... right, i love how they released an expansion before the origional was ever completed, yeah its complete in the sense that it works but its nowhere near what i would ever consider finished. grr, i really just want my money back! or for PRMM to grow huge and everyone forget about regular ea gameplay
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

(-W3rD-)GotMilk wrote: grr, i really just want my money back! or for PRMM to grow huge and everyone forget about regular ea gameplay
how bout both? :lol:
Image
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Well thats what happen with bf1942...did anyone play BF after desert combat hit the streets?
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

only when i felt the need to fly a spitfire or a P-51

which is more often than you might think
Image

Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

thats when id turn on FH, which i played alot more than DC
Image
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

yea but theres no servers for FH that play airmaps

if im lucky i might find one server playing bocage that and wake are the only air maps in rotation on any of the servers
Image

Image
DirtySock888
Posts: 24
Joined: 2005-02-16 22:16

Post by DirtySock888 »

(-W3rD-)GotMilk wrote:yeah patch is in quotes because its not a patch, its **** regular bf players have to download in order to keep playing normal vanilla maps. anyway i updated just for kicks before realizing that PRMM wouldnt work afterwards so my new question is how compatable will PRMM be with the new patch and how soon can we expect to see the servers runing the new junk?

reverting back now...

great mod by the way, had to mention that in my first post too i guess
This is why I'm going to stick with 1.03. There is no way I'm going to give up project reality to go play regular BF2.
Image
IRONxMortlock
Retired PR Developer
Posts: 625
Joined: 2005-10-30 06:39

Post by IRONxMortlock »

DirtySock888 wrote:This is why I'm going to stick with 1.03. There is no way I'm going to give up project reality to go play regular BF2.
Yep, I wouldn't give up PR to play BF2 either. I'll be waiting until there is somekind of fix for the patch before changing from 1.03. Afterwards I will be sure to only play on PRMM servers with global unlocks disabled.
Image
Helstrm
Posts: 30
Joined: 2005-11-23 18:27

Post by Helstrm »

I will have an East Coast server up any day now. 24 player for now so you guys let me know what Maps/ size and settings your prefer and I will hook it up.
Helstrm
Posts: 30
Joined: 2005-11-23 18:27

Post by Helstrm »

Okay a small change I opted for a 32 player server.
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

Helstrm, thanks for making the effort!
We appreciate it! :thumbsup:
Image
{ pretty sig removed construction on new one has not begun }
... yet ...
Post Reply

Return to “PR:BF2 General Discussion”