hidden mines

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Ghost716
Posts: 57
Joined: 2007-08-29 22:17

hidden mines

Post by Ghost716 »

I'm wondering would it be possible to have the engineers mines hidden with just a little of the top showing? Maybe have it where you can throw down the mine like normal or you can take the time to get out the shovel and dig it in. Possible?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

resuggest and probably not possible
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Ghost716
Posts: 57
Joined: 2007-08-29 22:17

Post by Ghost716 »

Maybe after using the shovel on a mine for a few seconds it replaces the standard mine model with a small plate-like model that has the same effects?
Sorry if i sound argumentative (i'm not trying to be :) ) but i looked at the list and searched for it but i didn't find an idea like it besides a vague "transparent mines" idea
Sgt.NightFire
Posts: 16
Joined: 2007-09-03 17:11

Post by Sgt.NightFire »

this has struck me the most recently in PR,in real life mines dont just be dropped on the ground,they get buried under the ground,how about instead of a transparent mine just a simple little flag?would bring allot more realism into the mod...
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Suggested to death, I'm surprised this thread hasn't been closed.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

still something we want to see.
maybe the reason we have re-suggestions is because of lack of sure input from dev's n stuff?
idk, i've just noticed a LOT of re-suggestions this week.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Or maybe new people who can't be bothered to search... but that reason would very improbable.

At least this guy searched.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Put it in a pile of trash, problem solved.
ImageLeMazing.
S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Post by S.P.C-[Reality]- »

hidden mines!! that would be a big pain in the butt for the APCs and tanks. or in other words it is a nightmare :bur2:
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

The skull and cross bones 'power-up' symbol would still be there. Its what appears first anyway. if
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

Liquid_Cow
Posts: 1241
Joined: 2007-02-02 22:01

Post by Liquid_Cow »

The real trick is to allow them to be hidden on soft terrain but not on paved roads w/o obvious signs of the hole being dug for them. I'd also like to see AP mines brought back too.
Golden Camel Alliance
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

This isnt nessecery and before you scream realism in my face, spittle and all please consider the game itself is not realistic enough to justify buried mines.
You can surprise an enemy with mines in most terrains allready with a little thought and I do find camouflage is allready effective in the game.

Ive got 14 kills at the start of sunset map (a quite open urban map) before, by laying mines. It doesnt work every time but buried mines is taking things too far imo, the game engine and display is not subtle enough to justify anything this extreme
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Suggested before. Please use search. :)
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