Weapon Swing (the same in FH2)
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Mekstizzle
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<1sk>Headshot
- Posts: 893
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Someone posted this a few months ago and the DEVs shot it down. I agree with them, what does it add to the game? It's hardly weapon swing, it's not like you hold your gun out 3 feet to your left when you're sidestepping to the left..
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Sadist_Cain
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definately needs to be some sort of running bob. Right now you can sprint as fast as you can through a muddy jungle and keep your view perfectly steady 
If you ad view wobble while sprinting it should discourage folk to go around sprinting everywhere as they wont be able to see begger all while theyre running.
Think of the added benefits to camoflauge.
We'll have aim deviation so lets stop the folk being able to run full pelt and still see concealed enemies, wobble them!
Imagine the panicked confusion as you sprint from cover to cover
which is what happens, you dont have a tracking cam tracing a perfect line 
If you ad view wobble while sprinting it should discourage folk to go around sprinting everywhere as they wont be able to see begger all while theyre running.
Think of the added benefits to camoflauge.
We'll have aim deviation so lets stop the folk being able to run full pelt and still see concealed enemies, wobble them!
Imagine the panicked confusion as you sprint from cover to cover

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BloodBane611
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Masaq
- Retired PR Developer
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Mild sprint bobbing, followed by mild vision blur for being out of breath... Now that'd be good.
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BloodBane611
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3===SPECTER===3
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Crusader09
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The video I believe was a test video.
Anyway, when I see myself doing the short 3-4 second sprints on the paintball field, I see almost exactly what I see in Forgotten Hope 2. If I happen to sprint from one end of the paintball field to the next, yeah, my vision becomes questionable for maybe a second or two (especially on the field at Point Mugu, gets kind of hot). Sounds good.
Anyway, when I see myself doing the short 3-4 second sprints on the paintball field, I see almost exactly what I see in Forgotten Hope 2. If I happen to sprint from one end of the paintball field to the next, yeah, my vision becomes questionable for maybe a second or two (especially on the field at Point Mugu, gets kind of hot). Sounds good.
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In game name: ELITE_TANKER
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In game name: ELITE_TANKER
"Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all."
-George Washington
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Sadist_Cain
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Accompanied with an animation of the eyes rolling back into the head?[R-MOD]Masaq wrote:Mild sprint bobbing, followed by mild vision blur for being out of breath... Now that'd be good.

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Jimmy_Smack
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Solodude i think it was satnav who created the code, fh just tweaked it to make it less exagerated
If it was satnav the one who created it everymod can use it, but the major problem, is that no matter how much your weapon swing on the screen, the bullets will always came from the center of the screen
If it was satnav the one who created it everymod can use it, but the major problem, is that no matter how much your weapon swing on the screen, the bullets will always came from the center of the screen
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markonymous
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Soulja
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I know lol, I actually remember ppl asking on the suggestion board if there was a way to make the M249's bipod go down when you prone and it was "hardcoded"...... WHERE IS TEH F4STR0PEZ!?!?!?!!!111markonymous wrote:love the moving weapon idea but if we just restrict it a bit it would really be good. also the heavy anti tank rifle has a support when laying down. I have heard it stated several times that this cant be done. whats up with that?
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