Why no parachutes?

General discussion of the Project Reality: BF2 modification.
Soulja
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Why no parachutes?

Post by Soulja »

I've been playing this mod for a long time and I know the DEVs got rid of parachutes to keep players from base jumping but what I don't understand is why were parachutes done away with all together? Why hasn't a Airbone kit been added for the armies with aircraft? All it would require is to code the parachutes to have a hight limit or something so people cant use them to jump off buildings and such. I just think that parachute troops would be a nice thing to have especially on maps like Kashan Desert where deploying troops by ground can get dicey sometimes. I'm not making this a suggestion so don't say search, I just want some clarification as to why it was done away with all together.
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Deadfast
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Post by Deadfast »

It's because soldiers are not usually carrying parachutes across the battlefield.

Besides, the system you are talking about is already there - if you deploy your 'chute too late you'll get hurt/eventually die.
NYgurkha
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Post by NYgurkha »

well i think its mainly because of the factions that we have right now. USMC and Royal Marines are really not airborne troops. I dont see units para dropping from Black Hawks either. I guess what im tying to say here is that there is more of an emphasis on combining or tying the player down with the IFV's APC's to create that combined arms tactic feeling of warfare.

Plus, dont airborne troops follow different doctrine in warfare. I could see a map dedicated to asymmetric design with a para dropped unit vs a armored infantry unit.
Viper5
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Post by Viper5 »

The PR Team has a set of "Airborne" Kits for maps in which their is a Parachute Assault. It was featured in .5 on the map Airport
NYgurkha
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Post by NYgurkha »

yha, that map was fun when the Brit team was playing well, loved riding the Rover through the airfield!
G.Drew
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Post by G.Drew »

exactly what i was about to say: Airport
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Soulja
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Post by Soulja »

NYgurkha wrote:well i think its mainly because of the factions that we have right now. USMC and Royal Marines are really not airborne troops. I dont see units para dropping from Black Hawks either. I guess what im tying to say here is that there is more of an emphasis on combining or tying the player down with the IFV's APC's to create that combined arms tactic feeling of warfare.

Plus, dont airborne troops follow different doctrine in warfare. I could see a map dedicated to asymmetric design with a para dropped unit vs a armored infantry unit.

Well, really the USMC would probably be with other branches on a map like Kashan Desert, because I might be wrong but the USMC doesn't really go solo when it comes to in-land operations and I also doubt a all USMC unit would have F-16s, M1A2s, and Apaches.....
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Spec
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Post by Spec »

A map like that would be fun again, but with a plane static high in the air to jump from and fast moving clouds to simulate speed of the static :p Would give it a realistic feeling. Maybe with time-limited spawn up there, and the need to deploy bunkers and rally points at the ground.
Soulja
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Post by Soulja »

One thing I just remembered for any of you guy who played Forgotten Hope for 1942, remember Foy where the commander could request a transport that would fly over and provide a spawn for a few seconds, didnt really work well because it basically flew across the map and if you werent dead you didnt get to drop. Wounder if it could be done where a C-130 (Static) spawned at a airfield and troops could request airborne kits and get in then it could be done like that one where it just flies across maybe if possible on a path decided by the commander and the troops could jump when they're over the target.
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gazzthompson
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Post by gazzthompson »

IIRC there hasn't been a combat parachute jump for years...
Sadist_Cain
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Post by Sadist_Cain »

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Viper5
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Post by Viper5 »

Soulja wrote:Well, really the USMC would probably be with other branches on a map like Kashan Desert, because I might be wrong but the USMC doesn't really go solo when it comes to in-land operations and I also doubt a all USMC unit would have F-16s, M1A2s, and Apaches.....
USMC is designed to be an independent fighting force with its own logistics, air, armor and infantry. They have M1A1s as their MBT, F18s and AV-8Bs as their fighters, AH-1Z and UH-1N/Y Hueys for attack helos

As for Kashan, they've been uhh reinforced with US Army and USAF Assets :P
Soulja
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Post by Soulja »

Viper5 wrote:USMC is designed to be an independent fighting force with its own logistics, air, armor and infantry. They have M1A1s as their MBT, F18s and AV-8Bs as their fighters, AH-1Z and UH-1N/Y Hueys for attack helos

As for Kashan, they've been uhh reinforced with US Army and USAF Assets :P
EXACTLY, so who's to say the good ol' 101st wouldn't be helping out. Those Apaches gota come from somewhere. =P
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Viper5
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Post by Viper5 »

Soulja wrote:EXACTLY, so who's to say the good ol' 101st wouldn't be helping out. Those Apaches gota come from somewhere. =P
Because the 101st hasnt conducted a parachute operation since, what? Korea? WW2?

101st has long been an Air Assault (Heliborne) Division.

The 82nd on the other hand is an Airborne (Parachute) Division but it would deploy from cargo planes such as the C17, C130, etc. Also it is part of the Army, not Air Force. The planes come from the Air Force.
Farks
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Post by Farks »

Having a map with an airborn spawnpoint (like Airport in 0.5) would work, but not having a plane flying around and dropping soldiers. That's a little too big scale even for maps like Kashan.
HughJass
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Post by HughJass »

omfg unrealistic talk WHO CARES just make them a toned down spec ops thing its just for gameplay wise and makes it FUN!!!!!!!!!! do you people forget this is supposed to be fun?!
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CAS_117
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Post by CAS_117 »

HughJass wrote:omfg unrealistic talk WHO CARES just make them a toned down spec ops thing its just for gameplay wise and makes it FUN!!!!!!!!!! do you people forget this is supposed to be fun?!
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