A few questions about .7

General discussion of the Project Reality: BF2 modification.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

A few questions about .7

Post by AnRK »

Sorry I have to get these out my system.

1) It says that TOWs and AAs are not reloadable, what does that mean exactly? Does that mean they're completely out of action when they run out of ammo or that they don't reload now and feed off a continuous feed of ammo or something else. I don't get why they'd only b 1 use, seems kinda pointless to me.

2) Do flares and smoke work off some kind of ammo counter now instead of a reload time? In the video for .7 I saw a tank smoking twice in pretty quick succession. Dunno if this has always been the case cos don't do armour or flying that much. Said something about an "updated flares system" in the changelog anyway.

3) how do those drop off and pickup points work? It seems kinda vague in the change log to me. Does it work in a similar way to the CAS system, where all transport helos are given a crosshair on the map/ground and are they tagged with the squad that needs picking up? Cos that'd be awesome.

4) There's fastroping n .7 right? :mrgreen:

Sorry I'm very inpatient...
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Post by motherdear »

1) the tows got a limited amount of rounds (12 rounds or something) and when they are used you can not reload the tow/AA from vericles, ammo bags etc.

2) i can't answer this question as of yet.

3) same as 2.

4) nope (hardcoded for now but properly being worked on though)
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Post by PlatinumA1 »

he wasnt serious about the fast roping part lol
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Well spotted :p , I don't get the whole TOW and AA situation though...
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