Toxic Exhaust
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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
Toxic Exhaust
For the M270 MLRS we need to have a toxic (fatal) exhaust frrom the fireing of the rockets that will kill people within a sertain range of the vehicle
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Sgt. Jarvis
- Posts: 188
- Joined: 2005-12-19 02:22
Theory
I have a theory that I can make a backblast effect, and make some of the effect sprites have a material that hurts infantry. That is, only if this is true, but was thinking about having that so that if you were behind a Panzerfaust or Bazooka that you would die. I can run some tests, but tied up at the moment.
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pettit_k
- Posts: 3
- Joined: 2006-01-10 13:10
Yea backblast, even for tow missiles
now not toxic posionous gas, but backblast is very realistic, 90 degree spread for at least 45ft on a tow
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TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
OPeration Flashpoint had some really good MODs that did this. One was taht when a tank, apc, whatever got destroyed there would a alot of fire, secondary explosions.
I think this is possible. Personaly I would like to see destroyed tank saying for a long time and burning.

I think this is possible. Personaly I would like to see destroyed tank saying for a long time and burning.


"apcs, like dogs can't look up" - Dr2B Rudd
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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
Ya, we need new damage models that arn't so destroyed. DCR had really cool secondary explosion effects for the tanks when they went down. we neeed those too.
backblast would kickass. Its just so fucking funny in games like AA when the idiot is standing right behind you after you told him to move, and the back blast from your rpg or whatever just kills him instantly.... ROFL. I've actually seen a terrorist come around a corner and get the backblast from a freinldy, that was freakin hilarious.
backblast would kickass. Its just so fucking funny in games like AA when the idiot is standing right behind you after you told him to move, and the back blast from your rpg or whatever just kills him instantly.... ROFL. I've actually seen a terrorist come around a corner and get the backblast from a freinldy, that was freakin hilarious.

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TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
Those are the real distances. For the game they would be converted to fit like every other effect.'[R-PUB wrote:BrokenArrow']Those distances sound extrely long for the game.
No effect in the game can be truly realistic really because it would be no fun.
Artillery would simply wipe out everything on the map with a few strikes.



