Ambient Backgrounds

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Stu007
Posts: 159
Joined: 2005-10-31 19:58

Ambient Backgrounds

Post by Stu007 »

OK so this is something that would make a hell of a difference to the game.

I know it's been brought up before (somewhere) but here goes.

We definately need some sort of background ambient noises, like gunshots, explosions, etc. It doesn't have to be relative to what is actually going on, but it would add so much feeling and ambience to the game.

Take a look at this. Half Life 2 mastered is perfectly:

http://stu.orangepopdesign.com/battle.zip

(Sounds (C) Valve)

Now THAT is what would add so much more feeling to this game.

Your thoughts?
--Stu007--
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

It already exist in BF2 (Karkand I believe has ambient background noises and explosions). It wouldnt hurt to have some more effects though. The coolest thing would be a dusk map where you could see the light of explosions in the background. Dont think that's possible though.
m0ldym1lk
Posts: 368
Joined: 2004-08-25 20:28

Post by m0ldym1lk »

Stu007 wrote:OK so this is something that would make a hell of a difference to the game.

I know it's been brought up before (somewhere) but here goes.

We definately need some sort of background ambient noises, like gunshots, explosions, etc. It doesn't have to be relative to what is actually going on, but it would add so much feeling and ambience to the game.

Take a look at this. Half Life 2 mastered is perfectly:

http://stu.orangepopdesign.com/battle.zip

(Sounds (C) Valve)

Now THAT is what would add so much more feeling to this game.

Your thoughts?

Load 2 media players, play both files, and loop them, and enjoy the show! THAT is what we need!
Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

or something similar, cos them sounds are from HL2 :p

shouldn't be too hard to do.
--Stu007--
Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

I have 70 dollar headphones that have surround sound in them with 4 speakers in each side so I can hear from where people shoot at me ingame. But each game in the future should have the most realistic sounds ever. Recorded from the real things, everything.
|XWW2|Jason05
Research, Code, Effects
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NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

I intend to add ambient effects to my map for the final release.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

DC had awsome ambient sound have some thing like that.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

about ambient sounds:

they are GOOD.

ambient battle sounds??? BAD IMO.

you dont want to hear mg fire in the distance constantly that isnt actually there....

what i love is hearing that erie calm after you just took out an enemy squad. and then hearing those tank tracks a km out rolling into your position..

but as for ambient wilderness sounds, im all for it! whether its leaves swaying, running water, sounds of ocean waves lapping on a beach, birds chirping in trees, insects at dawn/dusk, etc.
even the ambient sounds vanilla bf2 has for factories, city streets isnt too bad (by the one factory in oman, its a very creepy ghost-like sounds, go by there on an empty server and youll know what i mean)


i am strongly against ambient battle noises though, i think youll be hearing enough gun fire as it actually happens, and ambient battle noises will just get annoying and repetitious after a little while.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I agree with fuzzhead. I think that being able to hear people running, vehicles moving, teams speaking to eachother are a big part in tactics and my ability to Pwn the enemy. I listen and listen good.

If you have ever been in combat there is actually a ton of dead silence and then a quick heated battle then back to silence. Not continuous noise. That is unless you are under close air or arty support. This game has the ability to provide that so I dont think ambient noises are necessary.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

I wouldn't mind hearing ambient (and obviously farr off) explosions as if from an artillery strike or bombing run. But close ambient battle noises wouldn't work well on large BF style maps... As the players are supposed to be making those!
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Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

yeah it provides a better atmospere for te game id also like to see artillery flashes in the distance
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Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

If possible flashes would be great.
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Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

any ambience would add so much to this game, it is so heavily based on close quarter at the moment.
--Stu007--
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

fuzzhead wrote:about ambient sounds:

they are GOOD.

ambient battle sounds??? BAD IMO.

you dont want to hear mg fire in the distance constantly that isnt actually there....

what i love is hearing that erie calm after you just took out an enemy squad. and then hearing those tank tracks a km out rolling into your position..

but as for ambient wilderness sounds, im all for it! whether its leaves swaying, running water, sounds of ocean waves lapping on a beach, birds chirping in trees, insects at dawn/dusk, etc.
even the ambient sounds vanilla bf2 has for factories, city streets isnt too bad (by the one factory in oman, its a very creepy ghost-like sounds, go by there on an empty server and youll know what i mean)


i am strongly against ambient battle noises though, i think youll be hearing enough gun fire as it actually happens, and ambient battle noises will just get annoying and repetitious after a little while.

that would be awsom if we could have that.

hearing a tank somewhere out there and your all alone would scare me shitless.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

I really like to see this ingame. I played a insurgent map and got really bored. What there is need is e.g. when going to a building to hear the sound of arabic tv, radio... To hear dogs bark, doors opening closing, windows opening closing, yelling....
L3adCannon
Posts: 44
Joined: 2005-06-03 11:31

Post by L3adCannon »

I agree. In BF2 absolutely no map had a war-feeling going on. It`s like both armies out of the blue thought "fuk lets start shooting at each other" while doing their shopping. I was hoping PR would bring some gritty bombed-to-shit maps and skies filled with smoke but no.

Even ambient combat sounds would be nice.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

if u turn your sound up you can hear some dogs in Basrah and that stuff.
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

two elements i like about basrah is the mosque prayer call, and that strange ghostly sound you hear when you're near the palace bridges.
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

I agree. Street has it, and it absolutely rocks. Makes you feel more like you're actually playing in a warzone.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

street has reallly awsome noises.
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