blood on clothes

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Ghost716
Posts: 57
Joined: 2007-08-29 22:17

blood on clothes

Post by Ghost716 »

Is it possible to put blood in more and more increasing amounts the more damaged a person is? It would help medics identify and heal injured people more effectively and realistically. It is also a lot more immersive and realistic than a health bar or just running around to everyone in the area with a health bag in my opinion.
Hisham
Posts: 70
Joined: 2007-08-26 19:12

Post by Hisham »

Nice idea, i think blood on clothes is hardcoded though. not sure :S
Ghost716
Posts: 57
Joined: 2007-08-29 22:17

Post by Ghost716 »

The idea I came up with to implement it is to add a scripted effect like burning or bleeding when you get below a certain percentage of health and when you get back above it the effect disappears just add another effect but instead of burning just apply a decal. every time you go below a level it adds another decal. can we do this? I don't remember bleeding out in vbf2 (then again I haven't played a single game since I found pr) so I assume we can add effects.
[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

Yeah this could add to the realism, you could remove the overhead health bars that medics see and replace them with blood stains on friendly team members. Sounds ArmA-ish but I like it. Hopefully this one isn't hardcoded. Maybe 3 skins could be made for each kit? After a certain drop in health, the combatant could be switched to a "second combat bloody skin" and when the health would fall even lower, to a critical point, a third skin could appear this one being "extra bloody stained combats". If skins can be applied with a simple kit request why couldn't they be applied when health falls under a certain number? (e.g. 50%) I guess this new "feature" would require a lot of work though, having to make extra skins for every faction and kit in PR.
[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

So could a feature like this be added in PR? It could add to the realism effect.
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

It sounds like a good idea...only problem is we're prolly looking at the dreaded "hardcoded" being posted here by a dev...lets hope that doesnt happen and it can be done though
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Ghost716
Posts: 57
Joined: 2007-08-29 22:17

Post by Ghost716 »

Any DEVs care to comment? yes/no/maybe?
Ghost716
Posts: 57
Joined: 2007-08-29 22:17

Post by Ghost716 »

Could I get a comment from a DEV or somebody to say if this is possible/being thought about/whatever? I really don't want this thread to just fade away like some of my previous suggestions.
Enderjmu
Posts: 91
Joined: 2008-01-17 20:31

Post by Enderjmu »

wait, what about kits being put on the person? That would do it... once you get to 15% health you drop your kit and get the "bloody" invisible kit...
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Its only for asthetic purposes, and as such, it would not provide anything useful for the mod. I would rather have the devs focus their actions on Jonny's ballistics, or mosquill's 3-D Ironsights than have them sit here, commenting on how this is probally not even possible... But thats my opinion.
Last edited by Dylan on 2008-04-08 00:52, edited 1 time in total.
Reason: typo
Fess|3-5|
Posts: 117
Joined: 2007-03-04 08:27

Post by Fess|3-5| »

Why? It isn't PR's job to satisfy your gore-porn needs. If you want blood, use google, or a knife. This wouldn't help gameplay enough to justify it.
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Ghost716
Posts: 57
Joined: 2007-08-29 22:17

Post by Ghost716 »

Fess|3-5| wrote:Why? It isn't PR's job to satisfy your gore-porn needs. If you want blood, use google, or a knife. This wouldn't help gameplay enough to justify it.
Well I'm medic and I see two guys prone on the ground, ones about to die and one is perfectly healthy. I would like to be able to tell the difference. every second counts when your a medic and being able to tell injured apart from healthy will greatly help. It's also better for realism and immersion than say, a magical bar over their heads.
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

If you guys manage to do it, we would by all means use it. Unfortunately we do not have the resources to pursue this suggestion at this time.
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