But there are no where to find?
[Question] Hellfire Sound Location?
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
[Sounds] Hellfire?
Where are the hellfire sounds located? Ive looked in the objects_client, objects_server and common_client and also in common_server.
But there are no where to find?
??:
But there are no where to find?
Last edited by Mora on 2008-06-01 11:21, edited 1 time in total.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Hellfire Sound Location?
"objects/weapons/armament/missiles/sounds/mono/rocket_engine_start_idle.wav"
think that's the one your looking for?
EDIT: also you could give your titles and posts more description, but the title I though you mean the "x,y,z" of the sound location on the model only till I read most of your post I realized you mean where the file location was
Always look in the .con and .tweak files...
think that's the one your looking for?
EDIT: also you could give your titles and posts more description, but the title I though you mean the "x,y,z" of the sound location on the model only till I read most of your post I realized you mean where the file location was
Always look in the .con and .tweak files...
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: Hellfire Sound Location?
Ah i fount it
its in a bit wired place..
objects_client.zip\Vehicles\Land\aav_tunguska\Sounds\Mono\missile_fire3.wav
objects_client.zip\Vehicles\Land\aav_tunguska\Sounds\Mono\missile_fire3.wav
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Hellfire Sound Location?
[R-DEV]Rhino wrote:"objects/weapons/armament/missiles/sounds/mono/rocket_engine_start_idle.wav"
I think thats the one the AA missile uses.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Hellfire Sound Location?
I tried putting a sound in and it didn't come out too bad. 
Still, wasn't brilliant quality as in there as a bit too much background helicopter noise and I don't know how to sync it for firing rockets fast. I liked it though.
Still, wasn't brilliant quality as in there as a bit too much background helicopter noise and I don't know how to sync it for firing rockets fast. I liked it though.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Dr_Tubesteak
- Posts: 172
- Joined: 2007-03-09 00:44
Re: [Question] Hellfire Sound Location?
I think that you might have to add markers to the .wav file. This way the BF2 engine knows what to play when firing single or automatic.
Here's a post which explains about vehicle sounds but weapon sounds are the same:
How To Format A Start_idle_stop.wav For Bf2 - Official BF Editor Forums
Here's a post which explains about vehicle sounds but weapon sounds are the same:
How To Format A Start_idle_stop.wav For Bf2 - Official BF Editor Forums
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Question] Hellfire Sound Location?
I don't think you would need that for a single shot weapon.
And i also did some sound work
not too much tho..
YouTube - PR Unofficial Sound For Hellfire [WIP]
And i also did some sound work
YouTube - PR Unofficial Sound For Hellfire [WIP]
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Question] Hellfire Sound Location?
Nice i like it 
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37


