Vehicles Windshield

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Marko
Posts: 117
Joined: 2008-09-26 21:11

Vehicles Windshield

Post by Marko »

Well, i was thinking if this "bug", explained on the video, can be fixed:

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Kind of, if someone shot on the windshield, from outside, the driver is able to see the glass broken. IMO it's cool to drive around with the windshield busted, and realistic too.
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Vehicles Windshield

Post by ReapersWarrior »

that would make a really cool effect.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Vehicles Windshield

Post by Scot »

Would be cool, not sure if it's possible though.
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Vehicles Windshield

Post by Sadist_Cain »

Same for having big holes in tanks and such :P more damage visible on vehicles would be good, esp after a firefight and you pull over to have a look "Woa look how much we f&%£ed this up!"
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=Romagnolo=
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Re: Vehicles Windshield

Post by =Romagnolo= »

I think it might not be so difficult to do, maybe, just invert the windshield ?
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Clypp
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Joined: 2006-07-17 18:36

Re: Vehicles Windshield

Post by Clypp »

Or rather invert the decal that is on the windshield when shot so that the textured side faces in rather than out.

I looked into this a while back but never really got anywhere with the idea. Someone with more editor experience might be able to figure it out.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Vehicles Windshield

Post by Gore »

Yeah nice. And some holes where an armored vehicle is hit by a shell, and some black around it because of the heat.
Dunehunter
Retired PR Developer
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Re: Vehicles Windshield

Post by Dunehunter »

This is still BF2 we are talking about, so don't get your hopes up too much ;)

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jbgeezer
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Joined: 2008-06-10 15:30

Re: Vehicles Windshield

Post by jbgeezer »

In BFBC you can see the bulletholes in the windshield while driving really cool :D
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Marko
Posts: 117
Joined: 2008-09-26 21:11

Re: Vehicles Windshield

Post by Marko »

BFBC?

Well, if is possible in another BF2 Mod, then i think we can have it here. :mrgreen:
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Vehicles Windshield

Post by Tirak »

Marko wrote:BFBC?

Well, if is possible in another BF2 Mod, then i think we can have it here. :mrgreen:
BFBC stands for Battlefield: Bad Company, it's not a mod.
lSurfer
Posts: 32
Joined: 2008-08-14 20:11

Re: Vehicles Windshield

Post by lSurfer »

YouTube - Battlefield 2: Broken Glass Test
Why not something like this, it would be awesome!
Rudd
Retired PR Developer
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Re: Vehicles Windshield

Post by Rudd »

NICE!
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ArticBlues
Posts: 27
Joined: 2008-09-22 22:15

Re: Vehicles Windshield

Post by ArticBlues »

Nice !
That would absolutley make the IN-Game effect better // more realistic ..
But, it should be from " a shoot " ONE shot comes and more, more holes. Ye, you know.
Anyway, how it will be it seems nice to have ;D
OkitaMakoto
Retired PR Developer
Posts: 9368
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Re: Vehicles Windshield

Post by OkitaMakoto »

Yeah, dont know much about modelling but it looks pretty obvious that the decal shows on the side it came from but not on the other, much like when you hit a wall, you see the bullet hole, but wouldnt from inside the building[if you could look from there]

But like was said earlier, I wonder if its possible to have the decals side be inverted so that when a round comes from the front, instead of showing outside it shows inside, or best case, showing on both sides...

But yeah... wonder if its even possible... as texture files are probably only one sided? Is there a way to add the other side to them?
Spec
Retired PR Developer
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Re: Vehicles Windshield

Post by Spec »

As long as you can actually shoot through that glass, I'm fine with whatever change is being made.
Marko
Posts: 117
Joined: 2008-09-26 21:11

Re: Vehicles Windshield

Post by Marko »

Tirak wrote:BFBC stands for Battlefield: Bad Company, it's not a mod.
Ah ok, the PS3/Xbox 360 BF.
lSurfer wrote:YouTube - Battlefield 2: Broken Glass Test
Why not something like this, it would be awesome!
Wow, nice video.
[R-DEV]OkitaMakoto wrote: But like was said earlier, I wonder if its possible to have the decals side be inverted so that when a round comes from the front, instead of showing outside it shows inside, or best case, showing on both sides...
Well, if you glitch inside a wall and shoot from there, nothing happens, i think will be the same thing if you invert the windshield, i don't realy know how this works, but i think it's something like, there's two windshield's "glued", one facing outside and the other facing inside.


but this is only conjectures...
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Fireflybuzzbuzz
Posts: 26
Joined: 2007-10-24 11:25

Re: Vehicles Windshield

Post by Fireflybuzzbuzz »

'[R-DEV wrote:OkitaMakoto;821036']Yeah, dont know much about modelling but it looks pretty obvious that the decal shows on the side it came from but not on the other, much like when you hit a wall, you see the bullet hole, but wouldnt from inside the building[if you could look from there]

i belive that the hangars on kashan show bullet holes on both sides when shot


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Marko
Posts: 117
Joined: 2008-09-26 21:11

Re: Vehicles Windshield

Post by Marko »

Fireflybuzzbuzz wrote:i belive that the hangars on kashan show bullet holes on both sides when shot
Yeah, they do! Just checked on the Training server.
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martov
Posts: 238
Joined: 2008-10-07 19:18

Re: Vehicles Windshield

Post by martov »

if it's only for one side, it can be shown only from the driver perspective. that would be enought :)
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