The M109 155 mm howitzer mobile Artillery

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101stAirPapabear
Posts: 24
Joined: 2008-10-27 19:51

The M109 155 mm howitzer mobile Artillery

Post by 101stAirPapabear »

"The M109 155 mm howitzer mobile Artillery"


"You have become cannon fodder"



Please please please please!!! I think the reduction of artillery from this mod has been a bad bad thing. I like the close air support and the commander driven feature but we need units that can give artillery support on those maps that dont have air support.

I think a great many of us would love to see a mobile vehicle which can provide artillery support for our troops on the ground to call in via a spotter/lase/grid system. This system worked well in BF1942's Desert Combat via a spotter and PR could implement it for the Officer Kit or regular infantry binocs since most troops in the field in real life have the ability to redirect artillery for regular and danger close artillery calls for fire.

It would be a fantastic addition to the realism of the game and there would no longer be troops who could hold locations simply because they hide in buildings and spawn on thier hidden rally points.

One artillery call from a seiging task force could call in artillery and hope to destroy any forces within a grid area and possibly release a grasp on a strongpoint. In retalliation the retreating forces could call for fires on the invading forces before they have a chance to get a foothold on a target area.

Speak up ppl if you want this addition.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: The M109 155 mm howitzer mobile Artillery

Post by arjan »

Suggested before!
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: The M109 155 mm howitzer mobile Artillery

Post by Technoelite »

no the maps are to small and i dont know how many times we been through this on the forums
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: The M109 155 mm howitzer mobile Artillery

Post by Alex6714 »

They aren´t too small at all.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
101stAirPapabear
Posts: 24
Joined: 2008-10-27 19:51

Re: The M109 155 mm howitzer mobile Artillery

Post by 101stAirPapabear »

Good!! Then I am not alone.


"They aren´t too small at all."


I agree, there are many many maps that this support would be fine for.

Please hold your negative comments. This thread is for support for this addition. I would prefer just responces FOR the weapon system not against it as your comments are really small, and unsupported. I want to hear arguments FOR the usage so the admins can see the support for this weapon system. If you dont have a good reason that is more than just small comments against it then please hold your comments.

thanks in advance
Last edited by 101stAirPapabear on 2009-01-05 16:56, edited 1 time in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The M109 155 mm howitzer mobile Artillery

Post by Rhino »

I think you need to read your PMs.
Last edited by Rhino on 2009-01-05 17:18, edited 1 time in total.
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: The M109 155 mm howitzer mobile Artillery

Post by arjan »

[R-DEV]Rhino wrote:I think you need to ready your PMs.
That sounds bad :mrgreen:
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: The M109 155 mm howitzer mobile Artillery

Post by General Dragosh »

[R-CON]Alex6714 wrote:They aren´t too small at all.
I think a 8km map would be fitting for a Howziter, wouldnt u say so :D ?
[img][/img]Newly ordered sig !


101stAirPapabear
Posts: 24
Joined: 2008-10-27 19:51

Re: The M109 155 mm howitzer mobile Artillery

Post by 101stAirPapabear »

I wouldnt worry about it if I were you just keep on topic please
arjan wrote:That sounds bad :mrgreen:
101stAirPapabear
Posts: 24
Joined: 2008-10-27 19:51

Re: The M109 155 mm howitzer mobile Artillery

Post by 101stAirPapabear »

I do say so. Thats why I posted this lol.
General Dragosh wrote:I think a 8km map would be fitting for a Howziter, wouldnt u say so :D ?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: The M109 155 mm howitzer mobile Artillery

Post by Alex6714 »

Well tank has a 4km range i guess, apache, 8km, aa, many more, but they are in PR. Its just scaled.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: The M109 155 mm howitzer mobile Artillery

Post by SuperTimo »

i want to see this haiku :D

tbh id like to seem dome player operated mobile artillery. but i can easily see why its not in game.
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: The M109 155 mm howitzer mobile Artillery

Post by Anderson29 »

lol @ jonny that was awesome. if u want indirect so bad it would of been better to suggest mechanized mobile 120mm mortars. its basically a converted m113 with mortars atop it.
max range approximately 8km, minimum range 3-500m.also comes in 81mm variants. in my opinion i think the off screen mortars artillery and jdam should all be used any time a regular army is used. all at different reload times. todays army's rarely do anything with out indirect fire to soften the enemy. but i really couldn't care less...
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in-game name : Anderson2981
steam : Anderson2981
101stAirPapabear
Posts: 24
Joined: 2008-10-27 19:51

Re: The M109 155 mm howitzer mobile Artillery

Post by 101stAirPapabear »

Ya Hi and no.

this is a suggestion forum so I dont think I need to develop the mobile artillery piece.

Its mobile so I think it will be well... mobile so it is not placed anywhere in particular because its mobile.

I started the tread so i am asking that I get supportive replies not demanding it as a moderator would be able to do.

Hiku is for small minded forum posters who dont have anything to do but rag on peoples ideas. I would (if I were you) try and be a little more "the glass is full" rather than "the glass is empty"

If they can get a washing machine to fly -PR devs can land it.


Now if anyone would like this type of vehicle added to some of the PR maps please sound off like you got a pair. If not then again pleaes hold your negative insecure and pesimistic replies.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: The M109 155 mm howitzer mobile Artillery

Post by Alex6714 »

Jonny wrote: How many people will need to be taken from the front lines for this?
Whats wrong with taking 1 or 2 guys away from the front? You don´t have to, its just an advantage if you do. You can decide, more people on front, or arty support?

Not everyone needs to be forced to do infantry, at least have the option there would be nice.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
101stAirPapabear
Posts: 24
Joined: 2008-10-27 19:51

Re: The M109 155 mm howitzer mobile Artillery

Post by 101stAirPapabear »

I muchly agree. This vehicle could take 2 players to run and would be very very effective against all kinds of enemy systems. Also the enemy would get the russian version of the howitser which I do not know what it is called but it would be just as effective against allied troops and vehicles. As long as somone has eyes on to target the vehicle or an exact grid to give the artillery unit.


[R-CON]Alex6714 wrote:Whats wrong with taking 1 or 2 guys away from the front? You don´t have to, its just an advantage if you do. You can decide, more people on front, or arty support?

Not everyone needs to be forced to do infantry, at least have the option there would be nice.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: The M109 155 mm howitzer mobile Artillery

Post by ice_killer »

I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Re: The M109 155 mm howitzer mobile Artillery

Post by (HUN)Rud3bwoy »

101stAirPapabear wrote:pleaes hold your negative insecure and pesimistic replies.

Well dont expect that everyone will agree with you if the idea itself is not that good, especially if the topic has been discussed many times(Project Reality Forums - Search Results).

Where could this be implemented? None of the carrier maps, thats for sure(us side couldnt get it on shore, opfor would shell the carrier), none of the insurgent maps(try to imagine one on basrah or korengal :) ), 7 gates is too small, so is assault on mestia, ejod desert, OGT, Road to Kyongan-Ni, Sunset City. Only the biggest maps remain, namely Kashan and Quinling, where there are so much vehicles that sometimes the teams have too few soldiers who are actually capping flags as it is and adding one more player operated vehicle (especially an artillery) wont help that either.

Thats my insecure and pessimistic opinion.
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