Vehicle speeds

General discussion of the Project Reality: BF2 modification.
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Vehicle speeds

Post by Rudd »

This is a discussion mainly about the non-sprint speed of vehicles

I was thinking that the vehicles in PR may travel too fast when not using shift.

Its not that they can't go this fast IRL, its that when they collide with things, even small things, they are shrugged off. When IRL a collision with a solid wall at 45mph could very easily result in injury to persons inside the vehicle and perhaps damage to the vehicle itself (vehicles get damaged in PR in collisions...but not much unless its a bike or barbed wire is involved)

Also, vehicles are very hard to keep at a steady but speedy pace to allow gunners to engage without being a sitting target.

So, do vehicles in PR travel too fast when not using shift?
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Incomplete Spork
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Re: Vehicle speeds

Post by Incomplete Spork »

Personally I thought the cars went to slow.
McBumLuv
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Re: Vehicle speeds

Post by McBumLuv »

Incomplete Spork wrote:Personally I thought the cars went to slow.
He's not talking about lowering the top speed, just the normal speed, afaik. However, I think the problem is as you say rudd, cars can shrug off frontal impacts, yet going off-road abit completely destroys them :p

I'd like to see a change so that frontal impacts can total vehicles (immobilize them, and maybe make them catch fire at times, but not completely destroy them). I'd also like to see them get a slightly better suspension system.

Though could you clarify what the non-shift speed has to do with it? Except for the last part, which I support a reduction in the non shift speed.
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Rudd
Retired PR Developer
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Re: Vehicle speeds

Post by Rudd »

well, my understanding is that the non-shift speed is the 'cruising speed' of the vehicle, and that the shift speed is used when trying to escape a dangerous situation move around open ground etc.

tbh, part of my thinking is affected by Generation kill (please note, I didn't use it as a reference) where the humvees seem to move so desperately slow when moving through the streets as they negotiated the various obstacles.
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McBumLuv
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Re: Vehicle speeds

Post by McBumLuv »

Dr2B Rudd wrote:well, my understanding is that the non-shift speed is the 'cruising speed' of the vehicle, and that the shift speed is used when trying to escape a dangerous situation move around open ground etc.

tbh, part of my thinking is affected by Generation kill (please note, I didn't use it as a reference) where the humvees seem to move so desperately slow when moving through the streets as they negotiated the various obstacles.
Oh, I see, so having a lower non-shift speed would allow more flexible handling and such? I like it, just give the shift speed near infinite "ammo", so that you can go top speed when you need to.
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AnRK
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Re: Vehicle speeds

Post by AnRK »

If shift wasn't just a temporary boost of speed it would be nice to reduce the speed of vehicles in general if you ask me.
McBumLuv
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Re: Vehicle speeds

Post by McBumLuv »

AnRK wrote:If shift wasn't just a temporary boost of speed it would be nice to reduce the speed of vehicles in general if you ask me.
Exactly, make shift it's own gear shift :) Give it near infinite time before it completely expends and voila.
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Maverick
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Re: Vehicle speeds

Post by Maverick »

This may seem wierd, and CRAZY(but it works!)

I drive with me X52 Saitek, with the throttle, being my gas/brakes, so I can control my speed, and my turning radius, it's so much fun when you use a throttle to control your speed, instead of tapping W alot
McBumLuv
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Re: Vehicle speeds

Post by McBumLuv »

Maverick wrote:This may seem wierd, and CRAZY(but it works!)

I drive with me X52 Saitek, with the throttle, being my gas/brakes, so I can control my speed, and my turning radius, it's so much fun when you use a throttle to control your speed, instead of tapping W alot
I've done that before, too. But it doesn't offer the same results as Rudd's suggestion, which wouldn't require everyone to have a joystick to drive at different speeds.
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Rudd
Retired PR Developer
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Re: Vehicle speeds

Post by Rudd »

my problem with joystick is that I can't find the zero,

e.g. I need to stop FAST

I put throttle to zero and use the S key to apply brakes

But my joystick is **** and hasn't really gone in to zero so the jeep keeps moving someplace

gunner eats my ear off

But! I will say using joystick to apply force to remain stationary on slopes is pretty sweet.

Does the X52 Saitek have a way of helping my find the zero of the throttle?

(student loan has arrived and its got to be spent on things worthwhile :D )
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Noobofthenight
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Re: Vehicle speeds

Post by Noobofthenight »

Rudd, that loan is for the survival of you until next term :p Do not do it :D

But yeah, I think it would be a good idea actually, have the veichle go slow, unless you press shift, so you have 'gunner speed' and 'gtfo speed' :)
Rudd
Retired PR Developer
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Re: Vehicle speeds

Post by Rudd »

Noobofthenight wrote:Rudd, that loan is for the survival of you until next term :p Do not do it :D
Don't insult the student loan, its keeping the sex, drugs and rock n' roll industry afloat in hard times!
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SocketMan
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Re: Vehicle speeds

Post by SocketMan »

Maybe adding buttons for 10%,20%,...100% would work pretty good if there is no
joystick.I don't know if this can be added/implemented.
Take tanks for example - you don't always want to go max speed -hard to see for the
Crew Commander (driver) zoomed in.I haven't tried a joystick - good idea.
Rudd
Retired PR Developer
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Re: Vehicle speeds

Post by Rudd »

SocketMan wrote:Maybe adding buttons for 10%,20%,...100% would work pretty good if there is no
joystick.I don't know if this can be added/implemented.
Take tanks for example - you don't always want to go max speed -hard to see for the
Crew Commander (driver) zoomed in.I haven't tried a joystick - good idea.
there has been multiple discussions on such a system, I think people tend to call it a 'gear' system. There was one community modder trying to do it, but I think he moved on to stuff that works better.
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Surround
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Re: Vehicle speeds

Post by Surround »

I would like a lower cruising speed. It would be easy to control the top speed with shift.

But now as the cruising speed is pretty high is hard to shoot things as gunner.
Alex6714
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Re: Vehicle speeds

Post by Alex6714 »

Dr2B Rudd wrote:my problem with joystick is that I can't find the zero,

e.g. I need to stop FAST

I put throttle to zero and use the S key to apply brakes

But my joystick is **** and hasn't really gone in to zero so the jeep keeps moving someplace

gunner eats my ear off

But! I will say using joystick to apply force to remain stationary on slopes is pretty sweet.

Does the X52 Saitek have a way of helping my find the zero of the throttle?

(student loan has arrived and its got to be spent on things worthwhile :D )
Yes it does actually, only visual though but you soon get a feel for it.

There are markers to show the percentage of throttle on the throttle itself.

As you can see here. Of course, if you do as much pilot whoring as me, you don´t have to look. :P

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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Rudd
Retired PR Developer
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Re: Vehicle speeds

Post by Rudd »

I think I'll get it eventually, got my birthday on Saturday...so I'll probably treat myself
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kevlarorc
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Re: Vehicle speeds

Post by kevlarorc »

Dr2B Rudd wrote:
Its not that they can't go this fast IRL, its that when they collide with things, even small things, they are shrugged off. When IRL a collision with a solid wall at 45mph could very easily result in injury to persons inside the vehicle and perhaps damage to the vehicle itself
I dunno, the insurgent trucks blow up pretty easily. If the vehicle HP was lowered then all the humvees and whatnot would explode after hitting too many bumps as well.
AnRK
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Re: Vehicle speeds

Post by AnRK »

Dr2B Rudd wrote:Don't insult the student loan, its keeping the sex, drugs and rock n' roll industry afloat in hard times!
Damn right, when I got my first one extremely late it went on £850 worth of bass guitar speakers :p
Rudd
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Re: Vehicle speeds

Post by Rudd »

I decided to shelve the idea of buying a cool joystick cuz I've found a new way of driving vehicles that works really well for me,

Using my old Microsoft Sidewinder joystick that dates back to anchient sparta, I've set acceleration to the y axis, and left/right to the rudder so if kinda feels like flying a helocopter without going up and down :D

me and Alex were pwning up on west fallujah firing on the move and dodging fire, twas awesome and we also picked a couple of squads up and dropped em off etc. We only died because we rammed a destructable fence and glitched causing us to explode.

Works really well, though you're hand gets tired :P
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