Building Maps

General discussion of the Project Reality: BF2 modification.
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Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Building Maps

Post by Hoboknighter »

Does anyone here think we should have at least one building map, ie. something like a Casino taken by insurgents/militia in Rainbow Six Vegas. A multifloor complex like that would lead to some pretty cool and wicked firefights.

Edit: By building I mean Infrastructure-like.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Building Maps

Post by 503 »

I would just bomb the **** out of that building instead of sending troops inside.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Building Maps

Post by bloodthirsty_viking »

it would be to small scale really..... unless its like in the hoverdam witha mile area space hidden underneath it...
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Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Building Maps

Post by Incomplete Spork »

That seems like something spec ops would deal with
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Building Maps

Post by Rudd »

a kill house type map would be fine for 10-16 players, but without leaning etc it would be very stressful

those kind of maps are best left to COD4 etc
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Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: Building Maps

Post by Spuz36 »

Who wants the HAT kit?!?! lol

afaik, buildings are tricky to model, and they need to be custom so that takes a lot of work. I really don't think the BF2 engine handles close quarters well, and I think PR is best left to exterior environments. It would be different to see such a thing though.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Building Maps

Post by Tannhauser »

Maybe a very small map, let's say, 512x1.
Put the Jabal Al Burj dam, lots of factory buildings and industrial stuff. Then you're set.

You could also make something like Airport... that map was fun too.

16p maps are rather easy to make, you can put a lot of detail into them and not think about vehicles too much.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Building Maps

Post by Rhino »

https://www.realitymod.com/forum/f189-m ... pping.html

that's got everything you need to know on making maps.

for making new buildings / staticobjects that goes into modelling.
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GreedoNeverShot
Posts: 213
Joined: 2008-06-16 20:48

Re: Building Maps

Post by GreedoNeverShot »

Well, perhaps a complex or a small area of enclosed buildings would work. It would be good for Skirmish mode and perhaps you would have to secure an enemy leader, save hostages, or blow something up. It could have a couple of new kit layouts, with shot guns and LMGs for clearing buildings. This could be the game mode people were talking about where Special Forces could be used.
"If you outlaw guns, only Outlaws will have guns."
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