Delay Transport Heli weapons

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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Delay Transport Heli weapons

Post by Airsoft »

I searched and checked *** and didn't find what i am going to talk about.

There's no reason to shoot around the doorguns on the transport helis at main base, and for the majority of PR players know it's annoying. On the minigun of the blackhawk, when pointed at a certain angle it can destroy the blackhawk when it lands. My suggestion is to add a 30+ second delay on the doorguns to prevent helipad "accidents"/annoyances, so that some "smart" people can use the guns at the right time. How does the community think?
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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Delay Transport Heli weapons

Post by Qaiex »

I think we should add 2 more seats to the blackhawk and make the doorguns unavailible to anyone who isn't in the same squad as the pilot.

That way a blackhawk crew is 3 people, a pilot and 2 gunners.


This would also change the helicopter from being just a transport and supply asset to CAS if needed.
RedWater
Posts: 361
Joined: 2008-12-03 15:59

Re: Delay Transport Heli weapons

Post by RedWater »

Problem with additional seats is hardcodeness is think
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: Delay Transport Heli weapons

Post by JDMT »

RedWater wrote:Problem with additional seats is hardcodeness is think
Yup, hardcoded.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Delay Transport Heli weapons

Post by Qaiex »

Yeah, hardcoding sucks.
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Delay Transport Heli weapons

Post by FuzzySquirrel »

Mini Guns aren't really realistic to have on in the first place. They usually use M240's.
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