Situations in which arrest is not applicable (INTEL SUBTRACTED, PENALTY GIVEN):
- Civilians are not allowed to be 'arrested' if unarmed.
- Civilians are not allowed to be 'arrested' if using medical supplies (on themselves or other collaborators) away from terrorists.
- Civilians throwing rocks are allowed to be arrested to intent to harm the coalition troops (have thrown one within the last 10 seconds).
- Civilians using the Epipen anywhere may be arrested, or arrested by use of shotgun.(to prevent reviving of terrorists).
- Civilians within 10-15m of Terrorists (or within 30 seconds after leaving that area) may be shot due to the intent to assist the terrorists.
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Basic respawn time of Civilian is 15 seconds. If killed or arrested outside of the ROE, they keep this spawntime. If killed within the ROE, their spawn becomes 60 seconds. If arrested (cuffed or by shotgun) within the ROE, their spawn becomes 1 minute and 15 seconds.
The faster respawn time of civilians will encourage acting along the rules that keeps them from being arrested/killed within ROE, and make it less discouraging to be a civi when they are outright killed by the other team. It will also act as a representation of the large amounts of civilians that CAN be present (without needing everyone on the insurgent team to actually be civis).
Civilians would be limited to 2 per squad, 1 per squad, or an amount per team (5? 10?).
With Civilians not being arrested outside of the ROE, they can perform more of a reconaissance role for terrorists without being chased indefinitely. A civilian can incite ROE by throwing rocks or punching to bait troops into following them.
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The binoculars are a bit of a hard subject to address... you couldn't be arrested for simply holding binoculars in real life, so perhaps...
- Arrestable if using binoculars within 30m of terrorist (especially within 30m of a terrorist with marksman/sniper kit)
- Arrestable if using binoculars for more than x amount of time
New Civilian abilities
(1) Unarmed punching. Like rocks, but only closer up and a last ditch attempt to save themselves. Preferably should do an extremely low amount of damage, maybe less than 10, just to give the 'hurt' effect. Would fall under the ROE the same as using the rocks. Perhaps could be an actual slot that makes the civi look ready to 'fight' (fists up) so that a civilian threatening a coalition soldier can be arrested if holding up their fists or actually punching.
(2) 'Look for Weapon' slot? A bit less feasible... but, this idea would kind of keep coalition soldiers on their toes when it came to civilians. If they use this slot, one of two things would happen. One, they draw an AK with long time before they can actually use the weapon. It would represent them looking around for a weapon from the area around them.
Two, the more desirable option if it can be coded, is for a kit to spawn within a short distance (10m? 20m?) of the civilian, with an AK with just 2 or 3 magazines (for defense, he can always get some more from a cache), binoculars, and his medical equipment. Something about the kit should clearly identify him as a threat to the coalition (AK on his back etc) so that he can still be healing a terrorist but it can be known that he is an acceptable target.
This second option would allow civilians to 'find a weapon' and become an insurgent in the heat of battle, but he will keep his medical equipment and his binoculars, but he will no longer be unarmed and he could be killed just like any other terrorist without any ROE conflictions. Preferably, this kit shouldn't be able to be picked up by others.
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Civilians cannot pick up friendly or enemy kits (only the 'picked up weapon' kit, if possible), but could still be in vehicles and mounted weapons (which would mark them as being able to be harmed within the ROE for 60 seconds after dismounting).
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Penalties for Ground troops/Vehicle-borne troops:
- A single civilian killed outside of the ROE by a coalition soldier using a rifle, sniper rifle, .50 cal, or AP/Coaxial rounds or any direct, deliberate firing will add 30 seconds of spawn time to the soldier. The team will lose intel.
- A second civilian killed outside of the ROE by a coalition soldier will add 60 seconds of spawn time, and court martial the soldier. The team will lose intel.
- A civilian that has picked up a weapon can be killed without penalty.
- A civilian arrested outside of the ROE will provide no intel, and the soldier will be penalized 15-30 seconds of spawn for doing so.
- A civilian arrested/killed outside of the ROE that has identified itself with it's hands up causes the soldier to recieve an ADDITIONAL 15-30 seconds of spawntime for the violator, and/or an immediate court martialing. The hands must be fully up for 1 second before this kicks in, to avoid a coalition soldier shooting by mistake and then the civilian immediately popping his hands up to get the soldier penalized further.
A civilian killed by HEAT/Grenades/Any indirect means will show a message to the player that he has killed the civilian, but will not penalize the player for this. This message will not be shown if it was still done inside the ROE.
