Type of ammo check...

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.:iGi:. Calcutter
Posts: 13
Joined: 2006-06-02 19:46

Type of ammo check...

Post by .:iGi:. Calcutter »

I don’t know if something like this has been mentioned and if it has I apologize.

I understand PRMM is reality of course, and to have a little number in the bottom corner telling you how much ammo u lave left would be stupid as it would be impossible to keep track of.

But however, there has been many of times I have run out of ammo in combat when I thought I had plenty left, so maybe if its not loads of hassle but I'm guessing it might you could implement some way of checking ammo, my I idea would be to press a key and it pulls clip out/opens chamber/ or checks ammo belt for 2 - 3 seconds then it tells u how much ammo is left, or perhaps it tells you nothing, but the amount of bullets you see in that period of time is the actual amount of bullets you have left, so say if the clip is 2/3 full and its a 30 bullet clip, you actually do have 18 - 22 bullets lets say.

I think this would be a cool feature and would help in real tough fire fights!
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Kind of like the system that condemed uses to check the amount of ammo you have? He yanks out his clip and checks if he has any bullets left? Then it dispalys teh appropriate number of bullets to the side of the screen?
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

I like the idea, but i never stop and pull my mag out in the middle of a fire fight :p and i mean i NEVER do.
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Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

I would if it had a cool enough animation.
Rhino
Retired PR Developer
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Post by Rhino »

would be probaly a lot of work to implerment ect, if its possibal...
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

I'd like to see that happen though. As much as i want to see a LSW in PR :D lol...

Why not just make the mag "Transparent" so u can see thru it and see how much ammo you have left....we done this on the Browning 9mm
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Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

Because imagine the animation and coding nessicary.. Not to mention to do that, you would need to model each individual bullet...and look at the work you are doing now darth, that wouldnt be much fun would it? Besides we dont use fiberglass on mags because it just wouldnt be common sense.
Butmonkey
Posts: 255
Joined: 2006-06-01 16:23

Post by Butmonkey »

have any of you ran out of ammo and tried to switch to the pistol you dont have to try shooting that guy whos just noticed you?
Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

Im sorry could you repeat that in a way that makes sense please?
.:iGi:. Calcutter
Posts: 13
Joined: 2006-06-02 19:46

Post by .:iGi:. Calcutter »

lol maybe i went too far with my idea, whem i imagine something i just go for it, however much it would be nice to have, i can understand the amount of work needed for it. It's jsut a matter of somehow getting a rough idea of how much ammo is left in the clip as appose to not knowing! It's not so much in firefights i would like to check, so i will reput it this way, say you kill 1 or 2 enemies and your in the rush mood so you dont take a note of how many bullets you have shot for all you know, you have a good half a clip left, so you get to the flag go prone and get ready to shoot the enemie you see, but when you come to shoot them you only have 2 bullets, your screwed!!! It would be nice if some type of ammo check could be implemented in the game, maybe not even an animation of pulling the clip out, but a button that actually reads the exact amount but returns a number 5 bullets below of 5 bullets above, some type of guess, still giving the idea of real life....

Maybe im going too far, but it would be a nice feature!
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Well if you have noticed in most mags. You only see the bullet on the top of your mag. So then even if you did pull it out it really wouldnt help you... But i know what you mean, and it would be an intresting way of finding out yor ammo count.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

.:iGi:. Calcutter wrote:lol maybe i went too far with my idea, whem i imagine something i just go for it, however much it would be nice to have, i can understand the amount of work needed for it. It's jsut a matter of somehow getting a rough idea of how much ammo is left in the clip as appose to not knowing! It's not so much in firefights i would like to check, so i will reput it this way, say you kill 1 or 2 enemies and your in the rush mood so you dont take a note of how many bullets you have shot for all you know, you have a good half a clip left, so you get to the flag go prone and get ready to shoot the enemie you see, but when you come to shoot them you only have 2 bullets, your screwed!!! It would be nice if some type of ammo check could be implemented in the game, maybe not even an animation of pulling the clip out, but a button that actually reads the exact amount but returns a number 5 bullets below of 5 bullets above, some type of guess, still giving the idea of real life....

Maybe im going too far, but it would be a nice feature!
The best way to know how many bulliets you have is to count how many you fire. This is what R/L soliders do. When you pick up anouther guys gun ect allways start with a fresh reload ;)

Also reload before you know you are going to get into a fire fight ect. Like when assaulting a flag, before you step round the corner just think a sec, and start with a fresh mag ;)

shame that you drop the mag on the ground in stead of put it back into your pouch so you can use the remaining bulliets later on thou :(
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.:iGi:. Calcutter
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Joined: 2006-06-02 19:46

Post by .:iGi:. Calcutter »

'[R-DEV wrote:Rhino']shame that you drop the mag on the ground in stead of put it back into your pouch so you can use the remaining bulliets later on thou :(
Thats one of the reasons i also suggested this because i have been in the predicament before where i have relaoded after shooting a couple of people and after firing a fair few rounds off, and i just change the mag only to realise im on the last mag...

I know what you mean about RL, but in this game its hard to keep track of the rounds as easily as you say ;) still will give it a try!
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Im still saying, im never going to pull a mag out in a fire fight, what if your checking your ammo and a guy pops up in front of you with a AK pointed at your head, what ya gonna do ? RUN!
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Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Stick with an ammo guy and you'll always be fine. Realistically with the weapons in game currently, it's impossible to tell how much ammo you have on the go. You'd need to count the bullets manually, and that's not really something you can do on the fly. Count how many you've shot, after a while you'll get a feel for how many you've done without needing to count, I know real soldiers must do it because I've almost gained a sixth sense for how much ammo I have left. Most classes have 4 mags at least for their rifles, you should never need more than that if you're playing near your squad.
fred450
Posts: 132
Joined: 2006-05-20 15:37

Post by fred450 »

Does anybody count M249 shots?
Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

fred450 wrote:Does anybody count M249 shots?
Robocop does.
Gran
Posts: 265
Joined: 2006-02-10 23:29

Post by Gran »

fred450 wrote:Does anybody count M249 shots?
No but I fire in 3-5 round bursts and count those. It gives you a very good idea of when to reload.
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"Nothing wrong with shooting as long as the right people get shot" – CLINT EASTWOOD
21B Combat Engineer US ARMY
hop_ic
Posts: 126
Joined: 2006-05-12 17:50

Post by hop_ic »

That would be cool if you could pull out you clip and it would tell you how many bullets you have left. awesome idea!
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fred450
Posts: 132
Joined: 2006-05-20 15:37

Post by fred450 »

'[R-PUB wrote:Gran']No but I fire in 3-5 round bursts and count those. It gives you a very good idea of when to reload.
I only choose M249 when I have to shot more than 3-5 round bursts. Otherwise I stick with assault rifles.
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