[?] Tips for New modeler taking on Helicopters?

Making or wanting help making your own asset? Check in here
Post Reply
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

[?] Tips for New modeler taking on Helicopters?

Post by Drunkenup »

So, I've gotten Gmax a few days ago, gotten used to it and the primary reason I've decided to go into 3D Modeling is to create a CH-53E Super Stallion for personal use, and/or use in this mod if its up to PR quality (Probably won't be Tho). My question is if there is anything I must do with the model to allow it to be maximized in BF2. Specifically I'm asking:
- Must I enable pivot on some objects, ex. Rotors?
- Must interior's be child objects, or be in the actual Model?

And other tips with this project anyone may want to share with me?
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Tips for New modeler taking on Helicopters?

Post by Wilkinson »

Interior has to be on the model.

And Pivots need to be on objects. Like wheels, Turrets, etc. so for Rotors yes
Image
Image
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Tips for New modeler taking on Helicopters?

Post by Drunkenup »

Much thanks. Poly count is max 7000 on Helis correct? Plus does anyone know a good photo editing program that can center my blueprints?
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: Tips for New modeler taking on Helicopters?

Post by Lan »

Drunkenup wrote:Much thanks. Poly count is max 7000 on Helis correct? Plus does anyone know a good photo editing program that can center my blueprints?
A very simple and free one i use is paint.net there is also a good tutorial on youtube about that paticuloar program and setting up blueprints so the model so they all line up properly.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Tips for New modeler taking on Helicopters?

Post by DankE_SPB »

Drunkenup wrote:Much thanks. Poly count is max 7000 on Helis correct? Plus does anyone know a good photo editing program that can center my blueprints?
current ingame helis are somewhere around 5500-6000 tris, brand new Lynx is 6000 tris without external attachments, so in the end its somewhere 7000-7500 i think
make the model with all details you want then start optimizing it
you can cut blueprints in any picture editing program, gimp is free for example and pretty advanced
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Post Reply

Return to “PR:BF2 Community Modding”