Specs:
-Gives insuregents the option to "bury" their IED instead of just placing it on the ground
-Takes MUCH longer to do this then just throwing it on the ground and would be similar to the idea of placing a grenade trap instead of just throwing your grenade (probably on the order of 60 -120 seconds)
-IED is no longer visible
-Weaker than standard IED (because it is buried)
How it would work:
Essentially this would be the "grenade trap" of IED's. The weapon would be an additional weapon in the sapper set where the sapper holds his shovel in one hand and IED in the other. The weapon would be mag linked to the normal IED so you essentially at any one time you have one IED with the option to simply place it or bury it. Once the shovel and IED are handy holding fire for 5 seconds while prone (or maybe crouched if possible?) would initiate the animation. This animation should be fairly easy to make as compared to some of the reloading animations and would consist of this:
*** Signifies that it is already made and would only require very slight minimal modification so that it blends in well
-Puts IED at his side
-Puts that other hand on the shovel
***Current dig animation repeated an adequate number of times (lets just say 20 for now)
***Current puts Shovel Away animation
***Current takes out IED animation
***Current IED placing animation
***Current taking out shovel animation
***Current dig animation repeated an adequate number of times (20 again
The weapon would fire an altered projectile where the damage has been lowered slightly and the geometry is removed so that it is no longer visible. Please note that the projectile is not "actually" buried but is just invisible giving the impression that it is buried.
Pros:
Gives sappers another option for their weapons
Adds another realistic aspect of modern warfare (where you literally have no idea something was coming and their really isn't anything you could do about it)
Cons:
Possibly exploitable?
Would be able to bury inside of buildings and underneath cement**
No way for BluFor to tell an IED is buried somewhere
** Please note that this could be considered one of those situations where you are adding in a feature as a placeholder of sufficient quality... no i cant bury an IED indoors but I could take the time to take apart a wall or something and hide it in there. No I cant bury an IED by digging through solid concrete but I could just as easily bury immediately next to the road with similar effect.
What would it mean?
Insurgents could now bury IED's provided they have enough time to go into the exposed area and bury it. BluFor would now have to worry about this threat that can't be detected when moving through area's that they haven't been able to monitor.
ps
The cake is a lie...








